do you have triggers with the map initialization event that have big loops or just a lot of functions?
in any case try making a copy of the map and delete all triggers in it and make a new one that displays a message after 5 seconds elapsed and see if that appears
i use this in my quest system to display "QuestBox.blp" as a filter for a specific player (it's a box that i display text on)
whenever i want to show a player the filter i set "disalogDisplay[player number]" to true and call this function straight after
to hide it from the player i set...
i suppose for heals you can just be like
unit uses certain ability
add X heal threat * ability level
for all your heal spells, which i don't think are that common anyway so it's not too much extra effort
depends if you want different spells to give differeing amounts of threat per damage point or whatever
you can easily just make one trigger that adds 1 threat per damage point for any damage dealt in the game
scope DamageThreat initializer Init
private function Threat takes nothing returns...
oh, Damage only requires all triggered damage if you care about attack/custom damage type detection
just use it with its damage event and add threat based on the damage dealt, it detects all damage including blizzard spells and attacks
all triggered damage:
attack detection + custom damage types for all damage
orb damage detection:
attack detection + all blizzard spells are the same custom damage type
seems like a better deal to trigger everything, unless you just plan on having attack damage and (blizzard) spell damage...
i voted without reading the code, but i did test every hero out in-game with only a quick glance at the code
i voted for the most enjoyable/original hero in the end, which i'm sure most would agree is fair to take a chunk of the grade.
though it does seems kind of redundant that the judge is...
so you want something like this, but it selects the hero for you when you pick it in the tavern, and has an option to go back to the tavern list when you are done perusing?
i have an rpg with 500+ creeps on the map at a time and this issue doesn't exist, same with every other rpg like that
you may be correct if you mean it happens when they are owned by a player slot player instead of neuts
i'll test it
edit: the problem was solved, had a trigger i forgot about...
anyone heard of loss of control of all units at random while playing a map?
it's not very common but happens every time i test the map online atleast once
it happens to all players at the same time
you can't give any orders to units, but if you do, when the control loss ends (after...
so i seem to have hit a wall with buffstruct
it seems if i try to make more than around 60 buffs grimoire stuffs up and chucks out an error pointing to grimex.txt
C:\Users\XX\AppData\Local\Temp\VB55C.tmp.lua:1783: attempt to index field '?' (a nil value)
fyi - the last buff that is made...
k we'll look at the tooltip i guess
i'm 100% sure that quest bug doesn't exist, not sure what makes you think that
too bad you never found the terminal lol
and - sure the start is a little slow, but we are happy with the pace, it's not meant for soloing
edit: map is getting better and better...
yeah the exit portal goes away before he respawns, but you can just -suicide
we never saw it as an issue since we find it hilarious, but fair point
no idea what that means
we've done every quest in the game a million times and never had them bug, you probably just never found the right...
Profligacy ORPG (Beta),
where extravagance is just common sense.
(there’s always a beginning)
Crawling out of a caustic cauldron, you find yourself in a darkened laboratory beneath a behemoth of a city, The City of Solace.
Confused, curious, and wanting to cull your sense of...
how does one add an actor to an actor?
tried adding the site operation - explicit rotation actor to my main unit actor as an alias but that didn't work, and i don't really see anything else that looks like the right way to add it