I looked through your map and here's what I changed
Result: 3 unit multishot with Attack Type 1
Under Temporary Electricity Tower:
Attack Type 1: Missile
Attack Type 1 Number of Targets Allowed: 3
Attacks: Attack 1 Only
Number of Targets Allowed: 3
Actually, for the dynamic tooltip... I think you can just do something like every time you kill a unit with it, level the ability up. The problem with this is if you have 200 exp, then you will need 200 levels of the ability just for 1 level up. The good part about it is that you can set how...
Not sure if this works...
Event: Unit casts an ability
Condition: Ability = Shadow Strike
Set Variable Unit = Target unit of ability being cast
Turn on Trigger xxx
Event: Every 0.3 seconds
Condition: Variable Unit has buff Shadow Strike = True
Well, I imported the files, and i got it to work, i imported two HeroRonin.blp files, one is in textures and one is in the main folder, the one in textures (slightly larger) i used the path Textures\HeroRonin.blp and for the one in the main folder i used HeroRonin.blp, the other paths i just...
Make a custom unit that does nothing, call it like revive blah, buy able at the tavern
Then have a trigger that sets a variable Hero_Blah_Dead = true when he dies
Another trigger for
A unit is finished training
unit equal to revive blah
revive hero blah at selling unit
Its a multiboard, they are fairly complicated for beginners, here is the tutorial:
You would have to make a variable for the time and other trigger than set the variable to a certain number (ie 100) after a certain event (someone...
y not just change the model of the locust swarm to none or the rifleman missle (which is nothing)
Sorry, already suggested by kc102, but anyway if you really wanted to change the bugs, you could edit the bugs manually in the object editor and change their transparency (i think)