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  1. hopy

    How to make a unit walk in circles (from point 1 to 2, to 3, to 4 and so on) most efficiently?

    Well, adding all the move commands to a queue when entering point 1 would devide the number of triggering triggers by 8 I guess. Untitled Trigger 001 Events Unit - Any Unit Enters within 2.0 of Point 001 Local Variables Conditions Actions Unit - Order (Triggering...
  2. hopy

    Hero Ability Suggestions!

    I was thinking about that as well, but I wasn't sure. So I decided to leave it up to you. I'd say Zeratull with a Scythe would be amazing, but not possible. Not sure if the Dark Templar models have any differences other than the weapons, not if this is possible... but: Let the first ability (the...
  3. hopy

    Hero Ability Suggestions!

    Require the rest of the abilities/thoughts on the design if you'd like some ideas on that one. Are the heroes supposed to fight eachother, or mainly larger groups of enemies? One quick thing: I suck at names, so I'm not going to bother too much on that. Name: Bob the Zergling (like I said...
  4. hopy

    Return Function (╯°□°)╯︵ ┻━┻

    First of all: very sorry for the late reply. I've been quite buisy the past two weeks, and didn't have much time for serious work on my map. Alright, I followed what you did in your post, I currently have the following: The main function, to ask up the time of day: TimeOfDayAsString Options...
  5. hopy

    Return Function (╯°□°)╯︵ ┻━┻

    I actually had no idea how to do this in SC2, so I got myself a tutorial to help out on this. The actual system is pretty simple: Is supposed to return me the time of day as a string: TimeOfDayToString Options: Function Return Type: String Parameters Time of Day = 00:00:00 <Time Of Day> Grammar...
  6. hopy

    Variable NOT working

    You know you can edit my trigger example to your needs? =/ Not that difficult you know... Change it to a text tag then? Change the (all players) it to (triggering player), or (owner of (triggering unit)) or whatever? I need your trigger events and all to know how to change this... I can't...
  7. hopy

    Return Function (╯°□°)╯︵ ┻━┻

    Hey everyone, me again. I'm currently working on a day/night system for my map, as well as a little clock window to show players the current time. After about half a day of messing around I think I've got everything to work, except for one error message. The error message in question is a...
  8. hopy

    Variable NOT working

    You don't need an array for this at all. All you need is a normal integer variable. Giving minerals Events Local Variables Minerals = 0 <Integer> Conditions Actions Variable - Set Minerals = ((Random integer between 1 and 10) * 10) Player - Modify player (Triggering player) Minerals: Add...
  9. hopy

    error when removing unit?

    It doesn't, it has no problem with removing a unit that's dead, be it selected from the origonal map or in a variable. You need an if trigger to check if the unit == alive, and if it is remove it.
  10. hopy

    why can't hidden units move?

    I don't know anything about this stuff, so might as well ignore me. But wouldn't DT cloak be better, since Banshee's cloak requires an upgrade? As in adding and removing the ability via triggers.
  11. hopy

    Data Editor - Auto Turret Building Problems

    Basicly, with my limited understanding of the object editor, what I think is needed is removing the pathing footprint of your auto-turrets. This can be found on your normal unit, under Movement: Pathing Footprint. I don't know if the Auto-turret is a building, but I'm about ... 20% sure that...
  12. hopy

    Creating Units

    Hope you're ready for a long read... Alright, before I post, let me say the following: I like to complain about and point out every little thing I can find. And if I ever posted a map, I'd want someone to tell me every, little, tiny mistake I made. :D Not because it's a bad map or anything...
  13. hopy

    HP above 100k?

    Pretty much as mentioned above: - Gobally lower all numers, both damage and health. ( - decrease number/time scaling; meaning: decrease the health/damage items, levels, upgrades or whatever give.) - Damage reduction to increase effective health. - Make the "boss" split into multiple ones or...
  14. hopy

    stupid commercials!

    That's not the site, that's most likely crap on your PC. You might want to clean up your PC all that.
  15. hopy

    'player has left the game'

    Player leaves Events Player - Player Any Player leaves the game with Any Local Variables Conditions Actions Player - Modify player (Triggering player) Minerals: Set To 0 General - Wait 10.0 Game Time seconds Unit - Create 1 Ultralisk for player (Triggering player) at (Start location of player...
  16. hopy

    Dead Zone

    I ... didn't even know that was possible! :D Sorry if my awnser was useless, I'm used to this kind of stuff only being possible with triggers, and attempting to help people who help me.
  17. hopy

    Dead Zone

    If I understand correctly you could just add a certain condition to the units you pick (depending on your trigger, this could be via the unit pick event conditions, or via an If/else). Let the condition check if the distance between the picked unit's position and the centre of the region is...
  18. hopy

    Data Editor (models)... (╯°□°)╯︵ ┻━┻

    Alright, thanks again for the reply, you guys helped me a ton already. <3 I liked for your liking of likes. I don't quite understand how I managed to overlook this... I still find it odd that every other animation gets added automaticly with the model (attacks and such), but the death has to be...
  19. hopy

    Data Editor (models)... (╯°□°)╯︵ ┻━┻

    I'm really sorry to keep bothering you guys with this, expect you're all as sick and tired of it as I am by now, but I do still need some help. :( So: a) Bob vanishes on death. b) Armor doesn't show up. c) Error massage on shield damage. Damn you Bob... >:
  20. hopy

    Help with Trigger Expressions

    Most welcome. :) Glad I could help someone in the SC2 section. Triggering is still pretty much the same though. :D