I don't know if you would really want to pay enough to attract good people. Just for reference, I cost my current employer roughly 2$/minute.
My suggestion to you is: it goes over almost everyone's head at first.
But for the level of work necessary to make a fun map, most people can eventually...
you should probably try to unload the unit before giving it locust ('Aloc'). Play around with it a little while. Locust is a little weird and depending on the order in which you do things with it you can get different outcomes.
This won't work because the gate is destroyed by opening it, so you would never be able to close your gates.
There is another problem: you can open and close the gates quickly to heal them back to 100%.
I think you need to do two things:
1) remember the health of a gate when it is opened via...
Did you see the second trigger further down?
Trigger Tally Score
Unit - A unit Dies
((Killing unit) belongs to an ally of Player 1 (Red)) Equal to True
Set Player_Kills[(Player number of (Owner of (Killing unit)))] = (Player_Kills[(Player...
I got sick a little less than two weeks ago, and the new patch inspired me to start working on a map. I didn't expect it to take this long, but most of it was creating the terrain. It's 100% playable but I think there's still a lot of small things to improve on, for example some areas of the...