Hey there, team!
I was wondering about leaks. Here's an example:
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Gamble Equal to 1
Then - Actions
Set AotSMemPt = (Center of AotS_Region[Gamble])...
Hey, all. This is a story that is FAR from complete. I'm posting it here because I'd love a) some feedback, and b) some motivation to keep going.
Since there are quite a few chapters, I've broken them down into spoilers.
Chapter 1 - Of the Gifted Children
Chapter Two –...
Hey, thanks for taking the time to help.
We'll start with the tooltip, so you know what it's supposed to do, then triggers, then I'll explain the problem.
"The Wendigo slams an opponent, stunning the target for 3 seconds and dealing damage over time. The blow is struck with such force...
Hey guys! I'm starting to try and tutor myself at JASS, but I'm at a standstill already.
I'm using the following function in my map to regenerate creeps:
INIT Store Creeps NH
Time - Elapsed game time is 2.00 seconds
Whenever I play my custom map (features custom icons, and it only seems to happen when the items from said custom icons start showing up on the map, which isn't until about 20 minutes in or so) the game will shut down.
I'm also continuing to have this same problem with the editor; a...
It's ugly, I tell you! Since I already gave you the gist of what the problem is, here's the code I've been running with.
AotS Res Start
Unit - A unit Dies
AotSOn Equal to True
Or - Any (Conditions) are true
I have Heroes, and I have Caches, so heroes can have extra space to store their loot.
All I want is a simple if/then/else where 'if' the owner of the item being dropped on the cache is NOT equal to the player who owns said cache, it spits the item back out.
I cannot figure out how to do...
Yup. That's right.
Shutting down. No errors. It just basically tells me "actually, now that you've done a lot, I'm going to @%^$^ you and cease to exist"
I was importing icons when it happened. I'd imported close to 50 without saving, and everything was working perrrfeccctttlyyyyyy up...
Before you jump the gun and straight-away redirect me, I'd just like it to be known:
I have been tinkering with getting a multitude of them added, and I'm more looking for opinions rather than straight-up systems.
I've tried Artificial's system and several others, but after optimization...
I've modified an item combining engine on here to work with Integer B, and so far, it's been flawless :)
Okay... here goes.
Normal, Working System.
Firstly, the entire trigger fires on a "For Each Integer B from 1 to 7 (the number of recipes available so far... I started...
I'm trying to get a group of units to attack-move to a certain point. When they reach that point, I want them to disregard other units and attack a specific building.
I am currently running a trigger that causes them to Attack-Move upon Entering the starting region, and this...
Hey y'all! It's rare for me to make posts needing assistance, so hey, how mad can ya be? :thup:
Here's the concept of the hero.
It's a Satyr, specializing in illusions and damaging poisons (I say damaging to take emphasis away from debilitating toxins). It will have a short-range attack...
I thought this one would be easy!
Here's the flavour text to give you an idea:
Summons a ring of Hydra Wards to attack the Fel Warder's enemies. Summoned Ward is based on the level of Hydra's Force.
Level 1 - 6 Wards, 180-second cooldown, costs 400 mana.
Level 2 - 7 Wards, 150-second...
Three men died on Christmas Eve and were met by Saint Peter at the pearly gates.
'In honor of this holy season' Saint Peter said, 'You must each possess something that symbolizes Christmas to get into heaven.'
The first man fumbled through his pockets and pulled out a lighter. He flicked...
This is a little thing I put together about 30 minutes ago. It reflects on my personal indecision, as I am currently faced with one of the toughest decisions of my life, something that will shape the rest of my days on this planet earth... I'm at a job I really don't like, and I'm 4,500 kms...
Competition: Boss Fight.
Design a balanced boss fight that can be completed by three heroes.
A Template Map will be provided that has all starting heroes on it (Human, Orc, Undead, Night Elf and Neutral) between two taverns, and triggers to allow for up to three...
WHERE ELSE would I have put this?
Sorry, but I wanted to know if there are any other players on here, just for sheezies and geezies.
I have a fast-build heavy-hitting, creature-wrecking Beasts deck, and a Cleric deck that relies on ridiculous defenses and combating instant damage with spells...
We all do them, and we know we do. Ever say something that your gamer-pals would laugh at, but the general public either shudders or slips into confusion?
Share them here!
I'll open, of course....
I was being driven to my ex's house about 3 years ago, having just been plucked from the...