well this spell I told u is supposed to be that lvl 1 ability
it has to do with static electricity but because the volt number is greater then it has the effect of chain lightning
while on the other hand, when casted on an enemy unit you are supposed to remove most of the e- of the enemy unit...
for far seer:
targets: allies,enemies, self, only heroes
if casted on an allie or self then it creates an electric charge around the target for 5 sec , every sec you will have dummys to cast chain lightning to heroes within 300 range (1 chain and about 10-25 damage) and the heroes...
your trigger leaks greatly first of all you should make 2 triggers
secondly the damage to the hero should be dealt trough the trigger
finally the best way to deal with this trigger is with hashtables if you don't know about how to use hashtables then have a quick search on the hive workshop...
why not make a spell like that:
name: not sure maybe sth like
requirements : bear form
it marks an AOE area (I believe it would fit to be about 800-1200) around the casters casting point (doesn't follow the caster) for about 5 sec. and while in this area and while in bear form (and probably...
well you can do this in 2 different waves it depends on what you want to do :
remember that you have made this variable an array with number of arrays to the number of different units and each one being in the intialisation trigger
should have an other x variable (integer and set it to 0)...
forgot I also want the unit to be able to attack
pause the unit does not make the unit able to move or attack
imagine that you want a unit group to move towards a place and the same time to make this unit group unable to be used by this player but attackable by an other one
so what I need is...
the unit cant be controlled by the owner
the unit can move if told by a trigger but this is the only way
so please tell me how can I make this unit unabled to be controlled by every player but still owned by the player
actually the second option is better as you could set a nice conditional of the type:
dying unit is within range of x unit in unitgroup
well if you have stored that value of unit you should(well I am not uning vJass coz my pc cant accept it so I could not tell you the exact answer in vJass)...
How can I reduce normal damage from a unit
for example lets say that this units normal damage is 20 and we want to reduce the 10% of it.
Is there a trigger for it or maybe a system in here?
I am asking u coz I currently dont have the time for searching