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  1. NBalfa

    Want some hero ideas?

    1 question what is Dex? not what it refers to dexterity what does it have to do with the units
  2. NBalfa

    Want some hero ideas?

    well this spell I told u is supposed to be that lvl 1 ability it has to do with static electricity but because the volt number is greater then it has the effect of chain lightning while on the other hand, when casted on an enemy unit you are supposed to remove most of the e- of the enemy unit...
  3. NBalfa

    Want some hero ideas?

    for far seer: name :unknown targets: allies,enemies, self, only heroes if casted on an allie or self then it creates an electric charge around the target for 5 sec , every sec you will have dummys to cast chain lightning to heroes within 300 range (1 chain and about 10-25 damage) and the heroes...
  4. NBalfa

    Trigger Clean Up

    your trigger leaks greatly first of all you should make 2 triggers secondly the damage to the hero should be dealt trough the trigger finally the best way to deal with this trigger is with hashtables if you don't know about how to use hashtables then have a quick search on the hive workshop...
  5. NBalfa

    Need ideas: Druid abilities

    why not make a spell like that: name: not sure maybe sth like requirements : bear form it marks an AOE area (I believe it would fit to be about 800-1200) around the casters casting point (doesn't follow the caster) for about 5 sec. and while in this area and while in bear form (and probably...
  6. NBalfa

    make unit unuseable by player

    I ll check it out and tell you
  7. NBalfa

    make unit unuseable by player

    bump
  8. NBalfa

    Variables...

    well you can do this in 2 different waves it depends on what you want to do : remember that you have made this variable an array with number of arrays to the number of different units and each one being in the intialisation trigger should have an other x variable (integer and set it to 0)...
  9. NBalfa

    make unit unuseable by player

    forgot I also want the unit to be able to attack pause the unit does not make the unit able to move or attack imagine that you want a unit group to move towards a place and the same time to make this unit group unable to be used by this player but attackable by an other one so what I need is...
  10. NBalfa

    make unit unuseable by player

    the unit cant be controlled by the owner the unit can move if told by a trigger but this is the only way so please tell me how can I make this unit unabled to be controlled by every player but still owned by the player
  11. NBalfa

    make unit unuseable by player

    bumb
  12. NBalfa

    make unit unuseable by player

    Edit actually if you do it this way yet spells will be casted to the target and you will be unable to follow this unit as attacking will be prevented
  13. NBalfa

    make unit unuseable by player

    but still wouldnt he be attackable? I mean when clicked
  14. NBalfa

    make unit unuseable by player

    well but in this case an ally may attack him as if he is an enemy and he will change colour
  15. NBalfa

    make unit unuseable by player

    ok I mean owned by the player moveable but the player can not select where that unit moves
  16. NBalfa

    What's more efficient?

    actually the second option is better as you could set a nice conditional of the type: dying unit is within range of x unit in unitgroup well if you have stored that value of unit you should(well I am not uning vJass coz my pc cant accept it so I could not tell you the exact answer in vJass)...
  17. NBalfa

    make unit unuseable by player

    how to make it impossible for a unit to be controlled by it's owner?
  18. NBalfa

    damage reduction

    How can I reduce normal damage from a unit for example lets say that this units normal damage is 20 and we want to reduce the 10% of it. Is there a trigger for it or maybe a system in here? I am asking u coz I currently dont have the time for searching
  19. NBalfa

    isue order on point

    I am making every unit in unit group to move to 1 point but only one of them moves there does this trigger have a problem what should I do? forget about it I just solved the problem
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