Is it possible to make your own spells in the object editor or do you need to use the base of another spell?
I think i have run out...
Or can i use the same base spell label it something else and give it to another unit? or will that cause another trigger
to run because the have the same...
So here is the trigger:
Key gate check
Events
Time - Every 0.15 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in Keyholdergroup and do (Actions)
Loop - Actions
Destructible - Pick every destructible within...
So i have a trigger here:
Key Placement
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Place Key
Actions
Item - Create Gate Key at (Position of (Triggering unit))
Set KeyItem[KeyInt] = (Last created item)...
I have a few questions so bear with me :(.
So i have a map where the player can produce units and structures. <--duh right?
q1. What i want to happen is set it so that if a unit comes close to a certain type of unit it dies(example) without having to
give it immolation. The problem is...
I was wondering which variable can be put in:
Event: Player types a chat message <variable> as an exact match.
i have tried 2 types of string variables, one undefined that i set in a trigger which doesn't work, and one with a predefined initial value and still no option to choose a...