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    Same base dummy spell question

    Is it possible to make your own spells in the object editor or do you need to use the base of another spell? I think i have run out... Or can i use the same base spell label it something else and give it to another unit? or will that cause another trigger to run because the have the same...
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    Destructible trigger problem

    So here is the trigger: Key gate check Events Time - Every 0.15 seconds of game time Conditions Actions Unit Group - Pick every unit in Keyholdergroup and do (Actions) Loop - Actions Destructible - Pick every destructible within...
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    Item moving back to priginal place

    So i have a trigger here: Key Placement Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Place Key Actions Item - Create Gate Key at (Position of (Triggering unit)) Set KeyItem[KeyInt] = (Last created item)...
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    Created Units/buildings in game,event within range help

    I have a few questions so bear with me :(. So i have a map where the player can produce units and structures. <--duh right? q1. What i want to happen is set it so that if a unit comes close to a certain type of unit it dies(example) without having to give it immolation. The problem is...
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    Entered Chat string variable help

    I was wondering which variable can be put in: Event: Player types a chat message <variable> as an exact match. i have tried 2 types of string variables, one undefined that i set in a trigger which doesn't work, and one with a predefined initial value and still no option to choose a...
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