Defeat Red
Events
Time - roundtimer expires
Conditions
Actions
Unit Group - Pick every unit in (Units in Red <gen>) and do (If ((Owner of (Picked unit)) Not equal to Player 1 (Red)) then do (Unit Group - Pick every unit in (Units in Red Area <gen>) and do (Unit - Kill...
Title says it all
Defeat Red
Events
Time - roundtimer expires
Conditions
Actions
Unit Group - Pick every unit in (Units in Red <gen>) and do (Do nothing)
If ((Owner of (Picked unit)) Not equal to Player 1 (Red)) then do (Unit Group - Pick every unit...
Im trying to set the levels to match the difficulty of the game.
In beginning of map a dialog box pops up with 4 difficulties. I want to set the levels to that difficulty but I don't know how to set the levels to spawn x amount for that level.
For instance:
Dialog box pops up...
I am trying to make it so after Level 1 is done the trigger stops and starts Level 2 and so forth with timers.
Starting Timer
Events
Dialog - A dialog button is clicked for Difficulties
Conditions
Actions
Countdown Timer - Start time as a One-shot timer that will...
The trigger is very similar to the risk trigger when changing ownership except instead of using building as the owner, I am using the circle of power which is Player 9(Computer) by default. The circle is in the region.
Red Bottom Spawn
Events
Unit - A unit enters Red Bottom...