Search results

  1. P

    Defeat if enemy unit is in region

    Defeat Red Events Time - roundtimer expires Conditions Actions Unit Group - Pick every unit in (Units in Red <gen>) and do (If ((Owner of (Picked unit)) Not equal to Player 1 (Red)) then do (Unit Group - Pick every unit in (Units in Red Area <gen>) and do (Unit - Kill...
  2. P

    Defeat if units owned by another player is in region after periodic check

    Title says it all Defeat Red Events Time - roundtimer expires Conditions Actions Unit Group - Pick every unit in (Units in Red <gen>) and do (Do nothing) If ((Owner of (Picked unit)) Not equal to Player 1 (Red)) then do (Unit Group - Pick every unit...
  3. P

    Using different levels of difficulty

    Im trying to set the levels to match the difficulty of the game. In beginning of map a dialog box pops up with 4 difficulties. I want to set the levels to that difficulty but I don't know how to set the levels to spawn x amount for that level. For instance: Dialog box pops up...
  4. P

    Need help on stopping and starting levels.

    I am trying to make it so after Level 1 is done the trigger stops and starts Level 2 and so forth with timers. Starting Timer Events Dialog - A dialog button is clicked for Difficulties Conditions Actions Countdown Timer - Start time as a One-shot timer that will...
  5. P

    Capturing trigger not functioning

    The trigger is very similar to the risk trigger when changing ownership except instead of using building as the owner, I am using the circle of power which is Player 9(Computer) by default. The circle is in the region. Red Bottom Spawn Events Unit - A unit enters Red Bottom...
Top