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  1. White_Rook

    Guardian (Teleport) spell trouble

    [Solved] Guardian (Teleport) spell trouble Hi Guys, I'm making a spell for a defensive knight type hero. The ability is meant to let you come to the rescue of an ally in trouble by letting you teleport directly to your ally (ala Staff of Teleportation) but only if their health is below a...
  2. White_Rook

    Increase Timed Life

    Hi Guys, I just had an idea for a unit and would like to know if its possible. My idea is to take a unit with a timed life that has to perform a certain action (kills, waypoints etc) and each time it completes that action its timed life is extended. I know you can add another timed life to...
  3. White_Rook

    Hero Spell Ideas

    Hi Guys, I'm working on a Hero Battle map (dare i say it "like dota") and have pretty much run out of ideas. My 'normal' abilities (1,2,3) will have 5 levels, and the 'Ultimate' abilities (U) will have 3 levels. Of my total of 24 heroes i've got 2 to go and i just plain can't think of...
  4. White_Rook

    Trap Ward

    Hi Guys, I've made a spell that summons ward unit that casts a net trap on a nearby hero and need some help improving it. My spell currently consists of: Spell - summon ward Unit - trap ward Spell - auto-cast "targetting" spell, based on Slow Spell - net, based on Aerial Shackles Trigger -...
  5. White_Rook

    Upkeep as difficulty level

    Hi guys, I'm currently making a map involving a bit of base building and some hero combat. I'd like to use the 'upkeep' status as a difficulty level for the game ie: "No Upkeep" = "Easy Mode" "Low Upkeep" = "Normal Mode" "High Upkeep" = "Hard Mode" I've changed the interface text and...
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