[Solved] Guardian (Teleport) spell trouble
Hi Guys,
I'm making a spell for a defensive knight type hero. The ability is meant to let you come to the rescue of an ally in trouble by letting you teleport directly to your ally (ala Staff of Teleportation) but only if their health is below a...
Hi Guys, I just had an idea for a unit and would like to know if its possible.
My idea is to take a unit with a timed life that has to perform a certain action (kills, waypoints etc) and each time it completes that action its timed life is extended.
I know you can add another timed life to...
Hi Guys,
I'm working on a Hero Battle map (dare i say it "like dota") and have pretty much run out of ideas. My 'normal' abilities (1,2,3) will have 5 levels, and the 'Ultimate' abilities (U) will have 3 levels.
Of my total of 24 heroes i've got 2 to go and i just plain can't think of...
Hi Guys,
I've made a spell that summons ward unit that casts a net trap on a nearby hero and need some help improving it.
My spell currently consists of:
Spell - summon ward
Unit - trap ward
Spell - auto-cast "targetting" spell, based on Slow
Spell - net, based on Aerial Shackles
Trigger -...
Hi guys,
I'm currently making a map involving a bit of base building and some hero combat. I'd like to use the 'upkeep' status as a difficulty level for the game ie:
"No Upkeep" = "Easy Mode"
"Low Upkeep" = "Normal Mode"
"High Upkeep" = "Hard Mode"
I've changed the interface text and...