Does anyone know how to detect which armor type a unit is (e.g. Light, Heavy, Medium, Hero, Fortified, Divine, etc.)? I mean, any condition that can do this? And I'm referring to a GUI method btw.
I've searched quite a bit on this forum, but I don't seem to find Bane Elemental's ultimate Fiend's Grip. Is it too easy to make or something? Anyway, I'd like to ask how this spell is made (just a brief explanation will do). I would like both the new (drains mana from the target) and old...
I've made a custom ability based exactly off the Orb of Lightning ability. Everything works fine but somehow the spell icon is darkened in game. Anyone knows why?
EDIT: The "Feedback" icon is based off "Item Purge (2)", and the Orb of Lightning is based off, well, "Orb of Lightning (new)"...
I've made a sort of Blizzard spell called "Astral Maelstrom". It is triggered and the casting animation is supposed to be done by dummies:
Spell Astral Maelstrom
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Astral...
Hi there,
I'm working with some custom spells currently, but I'm not that good at triggers (and have absolutely no JASS knowledge), so I don't seem to get my things to work.
Below are 2 problems I'm facing:
1) There's a Chain Lightning ultimate called Plasma Wave (much like Wrath of...
Hi all,
I'm adding some abilities to one of my custom items, but apparently there are some problems that can affect gameplay.
It is suppose to be an ultra-powerful permanent item that can be used actively, and gives the owner +1000 HP (using Khadgar's Gem of Health ability), +100 Strength...
Hi all,
I wanted to make Archimonde perform the cool "spell,slam" animation, as when he is casting "Rain of Chaos", which emits a circle of green light around him.
Animation - Play finalBoss's spell,slam animation
Wait X.XX seconds
Animation - Reset finalBoss's animation
where...
Hi there,
I was wondering if there are any means of removing the 'eye' icon in each multiboard item row? Or better still, change it to some other icons? Thanks in advance! =]
_Phoenix_
Hi there,
I'd like to know how to remove memory leaks for variables that are arrays. For instance, say there is a point variable called GenPoint, then I should remove it after using by adding the following custom code:
Custom script: call RemoveLocation(udg_GenPoint)
But what if it...
Hi there,
I'm making two hero abilities in my map, and I need to solve two problems, the first deals with special effects, and the second is a trigger issue:
1) I have an immolation spell that has a large AoE, and because I want it to look cool, I don't want the affected units just to be...
Hi all,
I want to ask about how I can detect when a unit has finished channeling an ability. In the event part of a trigger, there is only "Unit - A unit Finishes casting an ability" for Generic Unit Events. However, I tried casting spells like Bladestorm, and the trigger is activated ~1 sec...
Hi all,
Any idea how I can create floating numbers identical to those of a Blademaster's Critical Strike? When I mean identical, I do mean identical, such as its fade out duration, its velocity (moving upwards), the font size, the font colour, etc. Thanks!
_Phoenix_
I'm creating a pretty weird ability, and I've got some problems with it.
Let me start by introducing the spell. It's suppose to be an actively cast 3-level hero skill, and when casted creates a ward (duh!) based on the Healing Ward spell (so that the AoE of 600 can be seen). The ward is...
Hi everyone,
It's me again with a couple of world editor questions. Should be pretty simple really, but I just couldn't figure 'em out :P
1) If I created a unit with a generic expiration timer (such as the case in dummies), and added it to a unit group, does it count as being "removed from...
Hi there,
There's a couple of custom abilities that I'm working on, though I do not really know how to fine tune them. Here are two questions:
1) I've got a sort-of Blademaster hero. Whenever he kills someone, his agility automatically +1. I've got the following trigger:
Spell Demon...
Hi all,
There are several problems I encountered, and I'm desperately seeking for help: :P
1) How do I make my cinematic "skippable" by pressing the Esc key? Of course, it only works if all players press the Esc key. I'm trying to figure out how the one in Blizzard TD works, but I still...
Hi there,
I'm trying to add some cinematics to my map, and as I'm don't really know much about this, I've encountered quite some problems.
Init endphase
Events
Conditions
Actions
Sound - Play War2IntroMusic <gen>
Cinematic - Disable user control for (All...
Hi all,
I want to make a trigger so that when the trees in a particular area is destroyed, they are automatically created again. Below is my trigger:
Recreate trees
Events
Destructible - A destructible within Mannoroth bridge <gen> dies
Destructible - A...
Hi everyone,
How can you refer to a unit that is being devoured in triggers? And is there any way to make the casting unit (e.g. Kodo Beast, Dragons, etc.) to "regurgitate" the devoured unit without killing the caster?
_Phoenix_
Hi all,
How do I make a trigger that increases HP and armor of all friendly buildings of a team? I need to do it multiple times, so a single research upgrade like Glyph of Fortification cannot work yet.
_Phoenix_