i want to create a trigger that would switch one ability with other ability when i activate another ability (mana shield on = abilities changes from x to y ,mana shield off = from y to x) also that x and y abilities would have same levels and shared cooldown (if possible @_@) .
why is it partly working. It can deflect but attack speed and movement speed doesn't change at all no matter how you will change values in the object editor :confused:
Firstly, happy new year to all.
Now back to the trigger @_@ :
Defend Learn
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Defend
(Learned skill level) Equal to 3
Actions
Set Caster = (Triggering unit)...
how to determine which abilities will be set to uprooted or rooted form of ancient.If be more precise i am more interested in uprooted form ,cause every ability i add using triggers or object editor is added to rooted form and none to uprooted :confused:
Is it possible to create unit-type in which would be several units. For example grunts footmen knights. If yes then how? EDIT : How to create a group of unit-types that would be treated as one unit-type
Unit Table
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Kills
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 1 (Red) to (Last created...
i had created a trigger spell and set damage to it , everything is ok except that the damage dealt to target comes before the missile reaches the target. i figured out using do nothing and wait actions but when the distance is not the same its not a solution , so is it possible to do damage on...
i had created a trigger and put in it trigger - turn on [other trigger] action and it does not work . i tested triggers alone they do work. What is the problem :confused: i need that because one of the trigger supposed to be initially off :(