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  1. S

    Trigger's help :)

    This is my trigger: AI Events Time - Every 10.00 seconds of game time Conditions Actions Set Building[1] = Dryad Spawner Set Building[2] = Druid Secreter Set Building[3] = Treant Harvester Set Building[4] = Light Archer Base...
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    Are there any good maps like Castle Fight?

    I suppose, but I've noticed that even though CF is as brilliant as it is. It's not that popular.. I was wondering if anyone knew any other 'brilliant' maps :)
  3. S

    Are there any good maps like Castle Fight?

    Tryed it, but no where near as good as CF but thanks :) Any other ideas?
  4. S

    Are there any good maps like Castle Fight?

    I've been looking from place to place, but I haven't been able to find a map as good as Castle Fight. I mean I love Castle Fight, I play it all the time, on thing I hate is - DotA, it makes me feel sick. So anyone know any good maps like Castle Fight, preferably with AI working too. Thanks! :D
  5. S

    Make AI upgrade buildings, whilst following current orders?

    How would I make the unit cancel a training unit in progress order?
  6. S

    Make AI upgrade buildings, whilst following current orders?

    I have computer controlled players that build buildings which spawn units, a bit like castle fight. Although I need a trigger which will make the AI cancel the current order of spawning the units, and allow it to upgrade, say ever 20 seconds. Current trigger: Add Que Events...
  7. S

    Simple trigger problems, help?

    Wouldn't I be wasting thread's then? Rather than using my own thread to ask questions to a specific person..
  8. S

    Simple trigger problems, help?

    Okay I think this will definetly be the final favour I will ask for, I need my units to upgrade to another structure automatically, So I need the bots to cancel the current order of creating units and upgrade, Its currently like this: Time - Every 20.00 seconds of game time Unit Group - Pick...
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    Simple trigger problems, help?

    Okay yep, it did work :D
  10. S

    Simple trigger problems, help?

    I'll give it a go. :D
  11. S

    Simple trigger problems, help?

    Oh okay, trouble is, I don't know how to do any of these.. I'll add a list from most to least preferable solution. Or you could also change the trigger to run when a unit finishes construction, so it will automatically go to build a new building whenever it finishes building its current one...
  12. S

    Simple trigger problems, help?

    Although I have one more question, my builders have to build their buildings in quite a large area, and they have only 2 seconds to get to each randomly generated build area, if not they completely change to another build area, is there anyway to allow the unit to continue on his journey until...
  13. S

    Simple trigger problems, help?

    Thank you to you both! Hydra you finished it off, and Ryushi thanks for the continuous help :) I've got it working perfectly now. Thanks!
  14. S

    Simple trigger problems, help?

    Thank you for all your help, I'm just about to test it. But seriously thanks loads :D
  15. S

    Simple trigger problems, help?

    Okay but this is where the problem lies, how can the Ally of Player + Controlled by Computer somehow combine? :D Also in "(Units in Blue Zone <gen> matching (((Owner of (Matching unit)) controller) Equal to Computer))" Where do I find the part 'controller' and how do I get it to become 'Equal...
  16. S

    Simple trigger problems, help?

    This is useful information but for some reason I can only get this close? Set Temp_Group = (Units in Blue Zone <gen> matching ((Owner of (Matching unit)) Equal to (Random player from (All players controlled by a Computer player)))) Things that need to be fixed are, the removal of Random player...
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    Simple trigger problems, help?

    Okay, I managed to successfully follow everything you've told me so far, although slight problem is that currently all builders build, including my own builder, is there a type of array or variable to enable only computer controlled players to do this? I do know about a player group, but I...
  18. S

    Simple trigger problems, help?

    How do I set a unit variable for this type of trigger?
  19. S

    Simple trigger problems, help?

    Events -----Time - Every 3.00 seconds of game time Conditions Actions ---Set Temp_Group = (Units in Blue Zone <gen>) ---Unit Group - Pick every unit in Temp_Group and do (Actions) ------Loop - Actions ---------Unit - Order (Picked unit) to build a Necromancer Base at (Random point in...
  20. S

    Need help with creating simple AI triggers/scripts :)

    I'm sorry to be a pain again, but I can't seem to find which comparisons to use and when, and it isn't as clear, could you provide step by step instructions?
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