This is my trigger:
AI
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Set Building[1] = Dryad Spawner
Set Building[2] = Druid Secreter
Set Building[3] = Treant Harvester
Set Building[4] = Light Archer Base...
I've been looking from place to place, but I haven't been able to find a map as good as Castle Fight. I mean I love Castle Fight, I play it all the time, on thing I hate is - DotA, it makes me feel sick. So anyone know any good maps like Castle Fight, preferably with AI working too. Thanks!
:D
I have computer controlled players that build buildings which spawn units, a bit like castle fight.
Although I need a trigger which will make the AI cancel the current order of spawning the units, and allow it to upgrade, say ever 20 seconds.
Current trigger:
Add Que
Events...
Events
-----Time - Every 3.00 seconds of game time
Conditions
Actions
---Set Temp_Group = (Units in Blue Zone <gen>)
---Unit Group - Pick every unit in Temp_Group and do (Actions)
------Loop - Actions
---------Unit - Order (Picked unit) to build a Necromancer Base at (Random point in...
Okay so I've been editing this Map for ages! Really and honestly ages, and the one thing I struggle with.. is the AI part.
I think it's probably quite simple, but I'm really struggling.
So the map is called Battlefield, and originally does have AI working, using the AI editor, although I think I...