http://www.thehelper.net/forums/showthread.php/156565-Maze-Blocking-%28TD%29?highlight=blocking
This was a thread I just viewed in my TD-searching experience. Anyone got any ideas on how to fix this? I was thinking of [if you've ever palyed Plants vs Zombies] "walnuts" in my TD. Right now...
Ok. Here's my idea for a spell.
Keep in mind I don't know any of the native spells involved with WC3 because I never played anything but custom maps.
Giant fireball. Slow projectile speed, medium arc. Able to target THE GROUND [having problems with making AOE spells... Does initial dmg in x...
I used to have a trigger like this hooked to an ability that allowed me to sell a tower.
Sell Function
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Sell Tower
Actions
Player - Add ((Point-value of...
I'm trying to make an upgrade that, when completed, gives the player another life [adds 1 to int_lives] and resets so I can research it again and again.
Add Life
Events
Unit - A unit owned by Player 1 (Red) Finishes an upgrade
Unit - A unit owned by Player 2 (Blue)...
I've seen some Tower Defense games online [like, flash games which, btw, don't cut it in comparison!] that show a tower's range in a circle around the tower. Is there any way to do that? Like, how a unit shows it's selection circle, would it be possible to either make the selection circle big...
Looking for a way to make a unit hit two targets with its basic attack. I have max targets selected at 2, but it doesn't seem to attack both. Any ideas?
Maybe I'm just blind and can't see the damage it's doing...
I am looking for a way to share a single upgrade tower with everyone in my TD so that I don't have to have extra buildings bumming around. Is there any way I can share a tower that offers Upgrades so that anyone can buy their upgrades from just one tower, or would it make just more logical sense...
Self-explainatory title [I see way too many non-descript titles to articles here]
I am looking for an idea of how to make a trigger that cedes all units of a leaver [TD-style gameplay] to a random player in the playergroup variable of all players in game. Any help would be great!
Not sure if this is already posted. Combed through a few pages of posts to try to find it, but to no avail.
Could someone please explain the difference and the interaction between the Defense base, Defense type, and defense upgrade bonus for me? I'm in the process of making a TD for my...
Was just curious if arrays were in the WE like they are in Java and MUST be started at 0 instead of 1. I'm sure everyone here gets sick of Tower Defense questions, but I'm having some difficulties with the one I put together tonight and I'm almost positive it's with the array.
I had an array...