I think we dont have one, so i decided to make a standart list implementation.
Description etc in the Code comment (yes my english is horrible).
Code:
Example of usage:
As you may have noticed, there is no type safe handle listing. do you think i should add some feature to do it...
So i borderized 1600 World of Warcraft Icons and uploaded them.
A preview (which shows not much icons, but i cant upload pictures of all icons anyway...):
*THANKS TO COHADAR FOR HIS WC3BORDERIZER*
I divided the Icons into 40 categories which can be seen in the Preview picture.
Each Icon...
just tried something out but it didnt give a syntax error:
struct Test
// structmembers
endstruct
function test takes nothing returns nothing
local Test dat1 = Test.create()
local Test dat2 = Test.create()
if dat1 --> dat2 then // this should syntax, shouldnt it?
//...
SIMPLE DASH, made by Trollvottel.....
DESCRIPTION:
- The caster dashes to the target point
- Units standing in his way will be dragged with him
- At the target point the caster (well actually a dummy) stomps the ground and stunns all units
near him...
Description:
Creates a ring of dummys which is turnable and movable in x,y and z direction.
CODE:
Documentation(yes, it is short):
Screenshot(Look at it ingame...):
Maybe you have ideas to improve this? Please tell me.
Map:
So, im making a sfx system. It should create a ring of dummy units and then be able to turn, be attached to units, move to points, etc. and everything including the z-axis. So that is the code i came up with.
Im currently testing the turning around the z-axis. This does NOT work, the...
Well i haven't worked with the world editor for some time, so i'm a bit rusty. But here is the Wild Axes spell.
vJass: YES
MUI: Sure
Leakless: Yes, AFAIK
Lagless: Depends on what you do with my spell
Needs TT: Yes like each of my spells ^^.
Description:
Screenshot(looks better ingame)...
SPELLPACK
Well, i just wanted to do something in GUI, so i made these 2 spells.
Fully MUI
Fully GUI (except leak removal)
Easy to import
Leakless (of course)
Spear Throw
Found no better description than this:
Throw 3 spears in the target direction. If a spear hits units, they will be damaged...
I know there is already one made by me but it was graveyarded and is not very nice. So i made a new one.
Needs vJass, TT, PUI and my custom function library.
Yeah i know its not 100% the pudge wars meat hook, but it looks quite similar.
A few (bad) screenshots:
Well.... better test it...
Generally: There could be some coding errors because i didnt write anything in jass or gui etc for a longer time. so dont kill me for errors i didnt find ;)
The spells use TT and a library i created to make the code not too long.
Library Code:
Lightning:
vJass
MUI
MPI
No lag
Spins...
1. What is the maximum length of a string?
2. Are strings fast? (And the usage of substring etc.)
About Return-Bug:
3. what is the average integer number you get with the return bug for a timer?
If you declare a library you can make the library need other library functions. ok.
If you declare it there are three ways i think
library test uses test2
library test requires test2
library test needs test2
but whats the difference?
Okay, this is a jump and run game, if you have started to play it you cant stop and its very hard, too.
the website to download it: http://kayin.pyoko.org/iwbtg/
and two example videos:
1. (not so very hard)
http://www.youtube.com/watch?v=3ifS4BhrNmI
2. (a real pro)...
I made a system for throwing something and so I tried to make a formula for required speed with given angle and distance.
I know the formula for distance is
distance = (Speed*Speed) * Sin(2*angle) / g
so I changed it into
Speed = SquareRoot(distance * g / Sin(2*angle))
but it doesnt...
It's a Throw System, made by me using vJass.
No Screenshots to take, just have a look at it.
Have fun <3
If you have some suggestions to make it look nicer or to add new functions, just tell them please.
PS: sry for the horrible terrain :D
native GroupEnumUnitsOfType takes group whichGroup, string unitname, boolexpr filter returns nothing
so what will the unitname be? do i have to use I2S() ? or can i find the unitnames somewhere?
Ok i tried making a spell named clock. it creates a clock with a pointer turning very fast, slowing down and stopping after a random time...
after that you get the angle and check for the time but my angle values are kind of senseless so i dont know what to do with it....
here is the code...
Well new Icon named hand of god, i dont know what i should say about it, if you dont like the name call it hand of something else....
Thats it:
Have fun using it or not, just what you like (not) to do with it