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    Slowing units by x percent when moving over terrain type y

    Ok I think I finally got it, I had already specified the unit_group array as 0, but left it out because I didnt think it was relevant. I put it in there, and now the error has disappeared. Thanks a lot to everybody for your help! + rep for y'all :) Case closed. paragon
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    I need Your advice!

    Have a bunch of ghouls walk out, spell out the names of all contributing map authors, have the ghouls killed by a swarm of dragons, make their corpses non-decaying, play the 'Storm, Earth and Fire'-song. Takes a lot of time, but you wouldn't believe the amout of a** you'll get! :) ... You're...
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    Rotating attachment?

    Well, on the plus side: that is one epic Plasma Gun Battle Axe you got there!
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    Slowing units by x percent when moving over terrain type y

    Mh... I put both lines in my triggers as 'Custom code' then added the two lines and replaced YourVariable with my own variables. I put those right after 'Pick every unit in... and do actions' (that is, right before/after the loop, not in it). When I try to save, I get an error, saying something...
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    Slowing units by x percent when moving over terrain type y

    Thank you very much Ryushi, 'something like:' worked flawlessly! :) I implemented it, and it works just like I wanted it to. Just one little thing: These Custom scripts, I assume they are there to constantly clear the cache so the game doesn't overflow with these variables and eventually crash...
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    Rotating attachment?

    Hi Parsival, I'm not an expert but as far as I know, the rotation and attachment points of any model are part of the .mdx-file (which I assume is what you downloaded ^^) and can't be changed by any means trough the editor. People often create these for their own models where they are likely to...
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    Slowing units by x percent when moving over terrain type y

    Alright I've tried playing around with your suggestions a bit, but I only got this far: Check Events Zeit - Every 0.10 seconds of game time Conditions Actions Unit-Group - Add all units of (Units in (Playable map area)) to tmpUnitgroup[0] Unit-Group - Pick...
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    Slowing units by x percent when moving over terrain type y

    Well the title pretty much says it all. I want units, with a few exceptions (this I can do myself obviously^^) to be slowed by walking over certain types of terrain, like rock or snow for example. This should happen more or less instantaneously for multiple units over a fairly large map area...
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