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    Dummy caster not casting blizzard

    Basically I have a spell which is creating a dummy caster that's supposed to cast Blizzard (The default one from Archmage that is untouched). To debug the spell, I've went as far as creating a periodic timer to continuously cast the spell along with printing out a debug message of the casted...
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    Anti-Maphack script

    Is there a good, working anti-maphack script out there?
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    Dynamically allocating array size

    Is it possible to dynamically allocate the size of an array at runtime in vJass?
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    Unholy Frenzy on magic immune unit

    Title does justice. How do you make a spell (Unholy Frenzy) work on a unit that's magic immune by passive ability or even from an item?
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    Unit Collision Size question

    I have a unit (Note: Not a building) that is using tentacle (from forgotten one) as a model. I set the collision size from 30 to 100 but the collision is not working at all. Is there another setting on the object editor I have to mess around with? Or is the collision thing also dependent on...
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    Difference between GetUnitMoveSpeed and GetUnitDefaultMoveSpeed?

    Title does justice. What's the difference between the above two functions?
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    Vanilla Impale question

    How do you make the spell impale so that it is... Non-Unit Targetable (Can only target locations) Does not make the impaled targets invulnerable while they are in air Or are those something that I'd have to make a custom triggered version of impale for?
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    Checking for Spoof

    I played a map today where the map prompts that I am spoofing (Which I actually was at the time) and displayed that I was not eligible for achievements. How do you check if the players are spoofing in a map??
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    Most efficient way to create a blacklist filter?

    ok.. so I need to make a type of filter which blacklists certain units and this is how i did it so far: globals //Blacklisted Units private constant integer BL_UNIT_1 = 'h047' //Dummy private constant integer BL_UNIT_2 = 'h04I' //Dummytarget private constant integer...
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    Way to check if autocast is on a spell?

    Is there a way to check if autocast is on/off on a particular ability via trigger?
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    Decay Speed of Units

    Is there a way to adjust the corpse decay speed of certain units?
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    Double Free Error: What is this exactly?

    When I run my map with debug mode on, occasionally some of my spells give me a Double Free warning. What does this mean exactly?
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    Cinematic Filter problem

    I made a cinematic filter which Fades Out/In a black mask to simulate a "blind" effect for the player affected by the spell. After the black mask disappears, the health bars on all units are gone. To be exact, they get misplaced to the bottom-left of the screen. Why does this happen? Anyway to...
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    Way to get attack speed?

    There's no way to numerically display the attack speed of the unit, is there? such as for GetUnitMoveSpeed native for movement speed?
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    Attack Ground Icon

    This is a really dumb question but where is the Attack Ground icon on Object Editor :confused:
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    Removing EXP/Level Bar

    Is there a way to set a unit hero type (so that it's selectable by F# key) and then remove the XP bar on the hero?
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    Vision from Neutal Players

    Is it possible to have the neutral aggressive/passive players share vision with the actual human players in the game?
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    Way to display every spell a hero/unit has?

    Is there a way to have the game display all the abilities a hero has (Including the ones that is not normally displayed)? I need this for debugging purposes.
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    Preload Native

    I heard one of the Blizzard natives called preload can be used for reading/overwriting external files so that if for instance, you were making an RPG map, you can use the function to save/load the character information on the generated file and you can use the function to call it instead of...
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    Weird Special Effect Bug....

    This works perfectly fine but local unit u = GetTriggerUnit() call DestroyEffect(AddSpecialEffectTarget("war3mapImported\\asd.mdx",u,"origin")) This doesn't local unit u = GetTriggerUnit() call DestroyEffect(AddSpecialEffect("war3mapImported\\asd.mdx",GetUnitX(u),GetUnitY(u))) Second...
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