I made a trigger to move the region in a random point inside on other region.
Thats ... Ok.
My problem is this trigger
Events
Unit - A unit enters Barril<gen>
Actions
Unit - Add Hideee to (Triggering unit)
This trigger dosent work, just works when the unit enter in the old spot of the...
Dunno why this dosent work.
Spawn Heroes Copy Copy
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
For each (Integer A) from 1 to 8, do (Actions)
Loop - Actions
Player - Make Player 9 (Gray) treat (Player((Integer A))) as an Ally
For some reason when i Change to Allied...
I just figured out.
I just did another system with triggers.
First, i make an area to hide with barrels and other furnitures ...
Then, if the unit type (Surviver) close enough, the trigger Add Permanent invisibility
But also i change unit to a barrel model.
So the enemys how can find them ...
Hi, im trying to do a map like suriver thing.
Hide in the barrel and other furnitures.
Im trying now with Orc Burrow, but the creeps can see the barrel ....
and im tring to hide from the creeps for a while
any ideas?
Hi !
im trying to do a system like hit and for archer.
something like keep fighting until the enemy moving closer, then run away from that unit.
Any help please :D
im triying to do this:
if someone die and the INTEGER variable is 0, then add the player to a group with other player have the same score. and all have set alliance against the player with a score great than 0.
All this happen whith the event:
Unit - Die
can i do better ?
I got this...
After play some match.
i found often all player have the same score, (the game finish in 2 minutes)
how can i set something like this:
if all player have the same score in kills say or do something:
but how i set Highestkills ?
----
Edit
Actually works!
but what the hell, how the game editor can set up this ?
If - Conditions
HighestKills Less Than Kills[(player number of (player(Integer A))]
If that moment HIGHESTKILL dosent exist?
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Death[(Player number of (Player((Integer A))))] Less than Death[(Player number of (Player((Integer A))))]
Then - Actions
something like this may work ?
i dunno who compare integers
i got this intergers:
Kill per players
Deah per players
and i want to do a final message in the end of game.
how was the most value player (most killer of all players)
and
the noob (who die most)
--------------------------
how can i do this with interger comparation triger ?
Lanzar el dado 1
Lanzar el dado Test
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to DiceMaster (item)
(Hero level of (Triggering unit)) Less than 12
Actions
Set TempP = (Player number of (Owner of...