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  1. Aiden

    Move Region Problem

    I made a trigger to move the region in a random point inside on other region. Thats ... Ok. My problem is this trigger Events Unit - A unit enters Barril<gen> Actions Unit - Add Hideee to (Triggering unit) This trigger dosent work, just works when the unit enter in the old spot of the...
  2. Aiden

    Ally Trigger :/

    Facepalm ! thanks guys +rep :)
  3. Aiden

    Ally Trigger :/

    Dunno why this dosent work. Spawn Heroes Copy Copy Events Time - Elapsed game time is 5.00 seconds Conditions Actions For each (Integer A) from 1 to 8, do (Actions) Loop - Actions Player - Make Player 9 (Gray) treat (Player((Integer A))) as an Ally For some reason when i Change to Allied...
  4. Aiden

    Hide in

    I just figured out. I just did another system with triggers. First, i make an area to hide with barrels and other furnitures ... Then, if the unit type (Surviver) close enough, the trigger Add Permanent invisibility But also i change unit to a barrel model. So the enemys how can find them ...
  5. Aiden

    Hide in

    Hi, im trying to do a map like suriver thing. Hide in the barrel and other furnitures. Im trying now with Orc Burrow, but the creeps can see the barrel .... and im tring to hide from the creeps for a while any ideas?
  6. Aiden

    Keep distance system

    then ... how i setup to run from the enemy ?
  7. Aiden

    Keep distance system

    Hi ! im trying to do a system like hit and for archer. something like keep fighting until the enemy moving closer, then run away from that unit. Any help please :D
  8. Aiden

    Final Score system

    Bump!
  9. Aiden

    Add & Remove - set alliance - enemy

    im triying to do this: if someone die and the INTEGER variable is 0, then add the player to a group with other player have the same score. and all have set alliance against the player with a score great than 0. All this happen whith the event: Unit - Die can i do better ? I got this...
  10. Aiden

    Final Score system

    After play some match. i found often all player have the same score, (the game finish in 2 minutes) how can i set something like this: if all player have the same score in kills say or do something:
  11. Aiden

    Final Score system

    Thanks :) now i got this problem, if some one of players en ( Interger A ) quite or is a empty slot still count for the score. any idea ?
  12. Aiden

    Final Score system

    but how i set Highestkills ? ---- Edit Actually works! but what the hell, how the game editor can set up this ? If - Conditions HighestKills Less Than Kills[(player number of (player(Integer A))] If that moment HIGHESTKILL dosent exist?
  13. Aiden

    Final Score system

    If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions Death[(Player number of (Player((Integer A))))] Less than Death[(Player number of (Player((Integer A))))] Then - Actions something like this may work ? i dunno who compare integers
  14. Aiden

    Final Score system

    i got this intergers: Kill per players Deah per players and i want to do a final message in the end of game. how was the most value player (most killer of all players) and the noob (who die most) -------------------------- how can i do this with interger comparation triger ?
  15. Aiden

    Active Hex

    yep, but the unit dont back :/
  16. Aiden

    Active Hex

    dosent works, the unit cant back to the normal form :/
  17. Aiden

    "Expected array index"

    now works. problem Hero - Give (Last created item) to (Triggering unit) thanks +rep
  18. Aiden

    "Expected array index"

    Lanzar el dado 1 Lanzar el dado Test Events Unit - A unit Finishes casting an ability Conditions (Ability being cast) Equal to DiceMaster (item) (Hero level of (Triggering unit)) Less than 12 Actions Set TempP = (Player number of (Owner of...
  19. Aiden

    "Expected array index"

    nope, the unit appear in random point at map.
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