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    Burrow/Unburrow units.

    It worked thanks, but i cant make it now as the Burrowed spider model. - When i move, it comes up at the ground, moves, and goes back under the ground, is there anyway to make it staying under the ground, without making a it with triggers? Every 0.10 sec place Burrowed spider at +20 ... bla bla bla
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    Burrow/Unburrow units.

    i got it working. But i still cant use the "burrowed spider" model. Is that possible?
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    Burrow/Unburrow units.

    Giving it chaos, makes the unit transform at the start of the map. And adding an other transform to the new unit, makes the unit swap arround the 2 units all the time.
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    Spell which gives a buff while casting

    Yes im using NewGen, but im not very much into it. " jassnewgenpack5d "
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    Burrow/Unburrow units.

    I need a unit (Spider) who can burrow. While its burrowed, it needs to get a magic, where it can move under the ground. - I've experienced that i cant add any magic to a burrowed spider (unburrow ofc) so i've now tried to use a "replace" command instead, which doesnt work as i want.
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    Burrow/Unburrow units.

    I've now changed it, so the unit gets replaced instead, but now i cant get the burrow unit, and the cd's dosnt come with the new unit.
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    Spell which gives a buff while casting

    okay thank you very much, i will try some of your thing out myself. - Else im waiting :)
  8. T

    Spell which gives a buff while casting

    i cant get a "Key Handle" When i press at Handle, i cant choose anything? - And its not possible to " Add buff "
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    Spell which gives a buff while casting

    a bit, im actually trying to learn it. Is that the key?
  10. T

    Spell which gives a buff while casting

    Hey guys. I'm making a spell which should add a buff to the enemy target unit, while the casting unit is casting. (Cast time 3 sec.) - And remove the buff if the unit stops. (Similar to the hero "Sniper" in DotA) Problems: If i cast, and stop the spell instant, the buff wont get off...
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    Passive spell meld.

    Hey guys. Is it possible to make "Meld" as a passive spell. I need the unit to become invisible (fading) after 3 sec. - If it doesnt move. My problem is right now that i still can press at the spell (use it). - It should only be a passive. Chris
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    Make unit face the ground.

    Thank you very much! :)
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    Kill Locust units.

    Thank you very much! Really smart ^^!
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    Kill Locust units.

    Hey guys. I would love to hear a way to kill locust units. My problem is: When i use a spell, about 72 locus units should be killed, in a kinda big aoe. (The spell creates a MYDummy unit in region "Map Right" or "Map Left") Ive tried with: Car Crash 2 Events Unit...
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    How to link a Trigger

    Right click at the "Trigger name" and "copy as text". Paste inhere with ["/wc3] without the " example [wc3] Trigger ["/wc3] (again without the ") [wc3] Untitled Trigger 001 Events Map initialization Conditions ((Triggering unit) is A structure) Equal...
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    Make unit face the ground.

    Hey guys. Im trying to make a unit (missile) face the ground. - With that i mean, it should be vertical to the ground. - I make the unit lose height, so it looks like a bomb being dropped. How can i make the unit vertical instead of horizontal? - Chris
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    Protection Shield. (Abbadon Dota)

    I've marked the whole code. All end with endlibrary, but not your code. The line who has the error: method destroy takes nothing returns nothing EDIT: I cant use a unit which heal, cuz many of the units (which can get the shield) has 1 hp.
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    Protection Shield. (Abbadon Dota)

    Ye sorry, and i knew that.. my bad. Ive copied: PowerWordShield Damage AIDS Event But it comes with error in Event: Line 785: Member redeclared : destroy No clue to fix that.
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    Protection Shield. (Abbadon Dota)

    Hey guys. I've read a lot of post with this spell, but no one of them answered my request. I need a spell, which add's a shield buff to target unit. (The target unit may have 1 hp). I've tried to do it on my on, but the result isnt even worth to show.. - Chris
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    Burrow/Unburrow units.

    So instead of using the "Burrowed" unit form, i have to cast invis, and adding a new form to the unit? - I'll give that i try, even through it sounds harder.
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