All in the title.
Vampiric Potion potion is an item that allows you to gain +12 to attack and a 75% life steal.
The ability in the object editor is "Vampiric Potion". However, turning it into an ability only allows the unit to cast it on himself. I'd like to be able to target other units...
I'd like some help creating a spell in which I have no idea how to code.
Essentially, I'd like a Shockwave-esque spell (damages enemy units in a line, targeted on a point) that adds a status ailment to the units.
For those that play DotA, it would be something like the Admiral's ult Ghost...
For some reason, I always have the most problems triggering auras... Sigh...
Anyway, this aura I'm working on now works two ways:
1) If a friendly unit dies, .2/.35/.5 x the dying unit's MAX HP should be used to heal all friendly units in the aura.
2) If an enemy unit dies, .2/.35/.5 x the...
Hey folks! Have another question for the experts here:
I'm trying to create an aura attached to a building in which, when the Hero is within range of the aura, items carried are hidden or "muted" (for those who are familiar with the current version of the DotA map, you'll know what this means)...
Hey folks!
Still tinkering with the WE, and I'm trying to create more spells using dummy units, but I'm still running into some problems now and then.
The current spell I'm working on is a Zerg Rush using Rexxar's Stampede as a base ability except using Zerglings as the projectile art...
[=EDIT=]
2008/OCT/08
Okay, so I've finally got the first part of the trigger to work. I now share vision with the Neutral Passive critters.
Animal Synergy
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Animal Synergy...
I'm creating a passive skill based off of Ring of Regen that adds an HP regen, a movement speed increase, an attack speed increase and an increase in sight radius during both day and night.
I've added a buff to the ability so triggers can detect it and here's what I have so far:
Enhanced...
I'm using a customized version of this multiple devour trigger and it works like a charm.
However, I have a problem in which I can't find the trigger code for. If I devour a creep which would normally drop an item or power-up, I lose the item or power-up in question. Is there any way around this?
Hi folks. Been away for a while, but I'm back to tinkering on the World Editor.
I'm trying to develop a custom ability based on the concept of Soul Theft.
My version, however, does not work on Heroes, only enemy troops.
Here's the basic description:
So, here's what I've got so far...
So, I'm trying to wrap my head around auras, but I haven't had much success at it. To top it off, there aren't that many custom auras written in GUI floating around that I can learn from.
Essentially, I'm making an aura based off of Life Regeneration Aura that also adds a Hardened Skin...
Hi folks!
I've asked a couple of questions here in the past (still tinkering with the WE) and I've had great help so far, so here's hoping someone can help me now!
I'm having trouble coding passive abilities. They simply won't work, and I can't understand if its because of the spell I'm...
Hi all!
I'm having trouble coding a trigger for an ability. I'd like the hero to do bonus damage based on his current gold (ie. current attack damage + current gold).
My problem is two fold. First, I'm not sure which ability I should base it on. I was thinking of using Storm Bolt, but...
Hi folks. New to the forums and new to WC3 editing. I've been fooling around with it for fun, just to see what I can do with it.
I'm trying to create a Hero ability that is a variation of Wind Walk:
Unit becomes invisible with increased movement speed but can attack without breaking...