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  1. C

    Removing computer players from the joining screen.

    I'm in the process of making a map in which two players (Player 1 Red, and Player 7 Green) will permanently be controlled by the computer. I'd like to hide these two teams in the starting screen (the one where players can select their team and race and so on). Is this easily achievable, and, if...
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    Need help detecting units that enter a waygate.

    I have a bunch of waygates on my map, and they teleport units between themselves. What I'd like to do would be to pan the camera for the owner of the teleported units from one waygate, over to the other one, so that the teleported units are still centered in the player's screen. Is there any...
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    Teleport trigger trouble.

    I'm making an RPG style map, where heroes can be teleported back to base. This is achieved by giving the base building a "Summon Hero" spell. The way it's supposed to work is this: 1) Player clicks on Summon Hero spell in base building. 2) Glowy SFX appears around hero, 5 second wait. 3) If...
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    "Unit - Replace" woes.

    I'm making a map in which gold mines can be captured; that is, you walk up to it, and buy a dummy item from it. This is detected through triggers, and the mine is replaced by a "Captured Mine" unit, which then generates a steady income. My problem is that when the buying unit stands too close...
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    Modifying a unit's base armor

    How exactly do I go about modifying the armor a unit has, in game, via triggers? Just to be clear, I want to modify the unit's base armor, meaning, if I add 5 to the unit's armor, I don't want to see "<Base Armor> +5", I want the base armor itself to increase. I tried using EGUI, but, for...
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    How do I go about adding an icon for an item, in the minimap?

    I'm making a Capture The Flag style map, and I'd like the flags to have special icons in the minimap, so players can tell where the flag (or the person carrying the flag) is with greater ease. By icon, I do not mean tooltip icons, but minimap icons similar to the icons that distinguish Heroes...
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    Need guidance with my triggers.

    I started making maps for Warcraft sometime ago, but I've never had anyone take a look at my triggers to tell me if they're any good (or absolute rubbish :o), so, well, here goes. These triggers are supposed to detect if a Hero dies, wait for a period of time, and then revive the Hero back at...
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    Spell trigger doesn't fire under certain conditions. Why?

    I've made a spell that damages all units in a line upto a certain range. Damage is calculated by adding the Hero's strength(multiplied by a level factor) to a base damage value. The spell is very similar to the Tauren Chieftain's Shockwave, with a Strength based damage bonus. I've based the...
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