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  1. M

    Revelation & Removal of created unit

    Sorry! Found the problem myself, stupid variable values. Sorry again!
  2. M

    Revelation & Removal of created unit

    Village Quest Owls Events Conditions VillageQuestCompleted[1] Equal to True Actions Special Effect - Create a special effect at (Center of SpiritOwlSpawn1 <gen>) using Units\NightElf\Owl\Owl.mdl Set OwlEffect1 = (Last created special effect)...
  3. M

    Quest Complete after unit group dies

    1. Village Notice QUEST Events Unit - A unit comes within 1000.00 of Village Inhabitant 0024 <gen> Conditions ((Owner of (Triggering unit)) Equal to (Owner of WardenPlayer)) or ((Owner of (Triggering unit)) Equal to (Owner of PriestessPlayer)) Actions...
  4. M

    Item triggering event

    Thank you.
  5. M

    Item triggering event

    Ambush Events Unit - A unit Acquires an item Conditions (Matching item) Equal to Treasure Chest 0187 <gen> Actions Wait 1.00 seconds Special Effect - Create a special effect at (Center of Region 021 <gen>) using...
  6. M

    Trigger activating another Trigger

    Defeat[1] is a Trigger variable, which is set to Defeat[1] = <Name of Trigger>, on this matter, the Name of Trigger is the Defeat trigger. Nonetheless, thanks for the back-up inevit4ble. The trigger is working and your advice helped.
  7. M

    Trigger activating another Trigger

    Convoy Four Dead Events Unit - A unit Dies Conditions ((Unit-type of (Triggering unit)) Equal to Cargo Wagon) and (C3D[1] Equal to True) Actions Set C4D[1] = True Quest - Display to (All players) the Quest Update message: |cffffcc00Primary Q...
  8. M

    Naga Submerge/Resurface Trigger

    Hello! I've been sweeping the whole trigger functions to find out where the trigger for making my submerged Naga Myrmidon resurface via. a trigger. Reason I wan't this to happen is because I wan't my Naga to resurface inside a cinematic. However I cannot find the trigger for this, I'm most...
  9. M

    Berserker Upgrade

    Hello. I am trying to copy the Berserker Upgrade so that the unit transformation change would apply to 2 custom units I have. Here is what I've done so far: [Trial of the Legionnaire (Berserker Upgrade)] Data - Effect 1 Unit Availability Change Data -...
  10. M

    Question 2#

    Thank you, but I can't seem to add the 3 x and 2 x next to the (Number of units in temp_group) though.
  11. M

    Question 2#

    I should've posted this in my previous post, but I'd be frightened that little would notice. I have a building in my map called an Arcane Treasury. Its purpose is to provide 3 Gold and 2 Wood per 2 seconds for each Arcane Treasury built. Though I lack the knowledge on how to design the...
  12. M

    Questions!

    Cheers man, thats what I needed :)
  13. M

    Questions!

    Hi, Im currently lost here while making a map of my own, and I've a few questions up in my mind, which hopefully you can answer to me. Much obliged :) 1. How do I apply a limit to a certain unit of mine? For example: Allowed only a maximum of 4 Grunts in the game. (Meaning that after you have...
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