Village Quest Owls
Events
Conditions
VillageQuestCompleted[1] Equal to True
Actions
Special Effect - Create a special effect at (Center of SpiritOwlSpawn1 <gen>) using Units\NightElf\Owl\Owl.mdl
Set OwlEffect1 = (Last created special effect)...
1.
Village Notice QUEST
Events
Unit - A unit comes within 1000.00 of Village Inhabitant 0024 <gen>
Conditions
((Owner of (Triggering unit)) Equal to (Owner of WardenPlayer)) or ((Owner of (Triggering unit)) Equal to (Owner of PriestessPlayer))
Actions...
Ambush
Events
Unit - A unit Acquires an item
Conditions
(Matching item) Equal to Treasure Chest 0187 <gen>
Actions
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region 021 <gen>) using...
Convoy Four Dead
Events
Unit - A unit Dies
Conditions
((Unit-type of (Triggering unit)) Equal to Cargo Wagon) and (C3D[1] Equal to True)
Actions
Set C4D[1] = True
Quest - Display to (All players) the Quest Update message: |cffffcc00Primary Q...
Hello!
I've been sweeping the whole trigger functions to find out where the trigger for making my submerged Naga Myrmidon resurface via. a trigger. Reason I wan't this to happen is because I wan't my Naga to resurface inside a cinematic.
However I cannot find the trigger for this, I'm most...
Hello.
I am trying to copy the Berserker Upgrade so that the unit transformation change would apply to 2 custom units I have. Here is what I've done so far:
[Trial of the Legionnaire (Berserker Upgrade)]
Data - Effect 1 Unit Availability Change
Data -...
I should've posted this in my previous post, but I'd be frightened that little would notice.
I have a building in my map called an Arcane Treasury. Its purpose is to provide 3 Gold and 2 Wood per 2 seconds for each Arcane Treasury built. Though I lack the knowledge on how to design the...
Hi, Im currently lost here while making a map of my own, and I've a few questions up in my mind, which hopefully you can answer to me. Much obliged :)
1. How do I apply a limit to a certain unit of mine? For example: Allowed only a maximum of 4 Grunts in the game. (Meaning that after you have...