Hey, just a quick question; Would it be easier for the engine if i only use * instead of both * and /?
Like so:
(Strength*0.75)+((Strength*0.25)*Level of Ability)
or
(Strength*0.75)+((Strength/4)*Level of Ability)
EDIT: Also, to remove a temporary point you type call...
Wow, it has been a long time since I visited last! Mostly because my computer crashed and all my map saves with it and I then gave up mapping and stuff, but now I feel like going at it again. Just in case someone wondered where I went off to.
Oh, I thought he/she meant in the
Damage 1
Events
Unit - A unit enters (Playable map area)
Conditions
Actions
>> Trigger - Add to Damage 2 <gen> the event (Unit - (Triggering unit) Takes damage) <<
Well, thanks for your answers! +rep to all of you
Yes, that works but if his Hero has 4 or more skills the hidden war stomp icon can push the other abilities' icons around. That, however can be fixed if you set the War Stomp's icon Art - Button Position - Normal (X) and Button Position - Normal (Y) to 2. (On both options)
So, I've got these here triggers:
Damage 1
Events
Unit - A unit enters (Playable map area)
Conditions
Actions
Trigger - Add to Damage 2 <gen> the event (Unit - (Triggering unit) Takes damage)
and
Damage 2
Events
Conditions
Actions...
Hi and welcome to TheHelper.net
I assume that you want the unit to cast a spell (Example: Holy Light) but only if the unit has an item (Example: Holy Candles) and then after the unit casts Holy Light, the Holy Candles should be removed, yes?
Holy Light
Events
Unit - A unit Starts...
You can't create variables with triggers. You have to do that on your own. Also, please describe what you want the variable to do... That way you have a higher chance of getting help.
For now I've only made 2 abilities and plan to think up 2 more. One of those abilities will probably be based on mana shield. Don't know yet.
At the moment, nothing since I haven't really created anything for my heroes. Only the heroes themselves.
Well, it's only just one hero so far and...
Have you created a region at the terrain that's supposed to kill the unit?
I guess this should work:
Deadly Terrain
Events
Unit - A unit enters (your region)
Conditions
(Unit-type of (Entering unit)) Equal to your unit
Actions
Unit - Kill (Entering unit)...
Well, I just wanted some feedback and hear other peoples opinion of the abilities. I guess that if they liked them, I would try to create them by reading up on JASS and other guides about triggering. As I said, I am still learning and I like challenges!
+rep for your triggering, haven't tried it out yet but will post again when I have!
I want to play your map, it sounds pretty darn awesome! Also, thanks for the nice words about my abilites. It's what I like the most to do with world editor; to design and create abilites/heroes. The triggering...
As the title says, here we post our abilites and recieve feedback! This thread is mainly for people who has a spell in mind but don't know if it would work.
If you have any awesome ability ideas, go ahead and post!
Rules:
1. You may ask for help, if you ask nicely - there's no guarantee that...
Ok, so the ability I want to create is as below:
Volcanic Shield - Level V
Calls forth a shield of volcanic rocks that increases your armor by X and causes Y damage every second to nearby enemy units. Increases damage by 1 for each point of Strength you have/gain. Lasts 30 seconds...
This post might be pretty long, since I need alot of feedback on many of my triggers in my map and help with them overall. Especially such triggers that may cause leaks. I haven't finished the leaks guide yet but I will.
First off, I will apologize for not knowing how to use the hide/unhide...