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  1. draist

    Mathematics in the trigger editor

    Hey, just a quick question; Would it be easier for the engine if i only use * instead of both * and /? Like so: (Strength*0.75)+((Strength*0.25)*Level of Ability) or (Strength*0.75)+((Strength/4)*Level of Ability) EDIT: Also, to remove a temporary point you type call...
  2. draist

    How do make decimals disappear from floating text?

    So, I've got these here triggers: Damage 1 Events Unit - A unit enters (Playable map area) Conditions Actions Trigger - Add to Damage 2 <gen> the event (Unit - (Triggering unit) Takes damage) and Damage 2 Events Conditions Actions...
  3. draist

    ABILITY THREAD: Feedback!

    As the title says, here we post our abilites and recieve feedback! This thread is mainly for people who has a spell in mind but don't know if it would work. If you have any awesome ability ideas, go ahead and post! Rules: 1. You may ask for help, if you ask nicely - there's no guarantee that...
  4. draist

    Trigger Spells - Got stuck while trying to make an ability

    Ok, so the ability I want to create is as below: Volcanic Shield - Level V Calls forth a shield of volcanic rocks that increases your armor by X and causes Y damage every second to nearby enemy units. Increases damage by 1 for each point of Strength you have/gain. Lasts 30 seconds...
  5. draist

    WARNING: Long Post! Need feedback/help with my triggers and leaks!

    This post might be pretty long, since I need alot of feedback on many of my triggers in my map and help with them overall. Especially such triggers that may cause leaks. I haven't finished the leaks guide yet but I will. First off, I will apologize for not knowing how to use the hide/unhide...
  6. draist

    Respawn item every 60 seconds - but if there's already an item it shouldn't respawn

    Ok, so what I'm trying to do is to have an item respawn every 60 seconds but if there's already an item at that region, a new item shouldn't be created. As for an example, let's say that; Rune of Speed spawns in RegionX and someone runs by and picks it up/uses it. Then after 60 seconds a new...
  7. draist

    Create a unit with triggers, wait and then remove that unit - with variables

    As the title suggests, I am unsure how to make this happen. At the moment it looks like: Player Group - Pick every player in Humans and do (Actions) Loop - Actions Player - Set (Picked player) Current gold to 250 Player - Limit training of Heroes to 1 for (Picked...
  8. draist

    Issue Order Targeting a Point - Rain of Chaos

    Hello, long time viewer - first time poster here! First of all I wish to say that this forum has helped me a great many times when I got stuck in my, not too advanced, mapmaking. The issue at hand is, as you may have seen in the title, the ability Rain of Chaos and to make a unit cast it. The...
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