Hey, just a quick question; Would it be easier for the engine if i only use * instead of both * and /?
Like so:
(Strength*0.75)+((Strength*0.25)*Level of Ability)
or
(Strength*0.75)+((Strength/4)*Level of Ability)
EDIT: Also, to remove a temporary point you type call...
So, I've got these here triggers:
Damage 1
Events
Unit - A unit enters (Playable map area)
Conditions
Actions
Trigger - Add to Damage 2 <gen> the event (Unit - (Triggering unit) Takes damage)
and
Damage 2
Events
Conditions
Actions...
As the title says, here we post our abilites and recieve feedback! This thread is mainly for people who has a spell in mind but don't know if it would work.
If you have any awesome ability ideas, go ahead and post!
Rules:
1. You may ask for help, if you ask nicely - there's no guarantee that...
Ok, so the ability I want to create is as below:
Volcanic Shield - Level V
Calls forth a shield of volcanic rocks that increases your armor by X and causes Y damage every second to nearby enemy units. Increases damage by 1 for each point of Strength you have/gain. Lasts 30 seconds...
This post might be pretty long, since I need alot of feedback on many of my triggers in my map and help with them overall. Especially such triggers that may cause leaks. I haven't finished the leaks guide yet but I will.
First off, I will apologize for not knowing how to use the hide/unhide...
Ok, so what I'm trying to do is to have an item respawn every 60 seconds but if there's already an item at that region, a new item shouldn't be created. As for an example, let's say that;
Rune of Speed spawns in RegionX and someone runs by and picks it up/uses it. Then after 60 seconds a new...
As the title suggests, I am unsure how to make this happen. At the moment it looks like:
Player Group - Pick every player in Humans and do (Actions)
Loop - Actions
Player - Set (Picked player) Current gold to 250
Player - Limit training of Heroes to 1 for (Picked...
Hello, long time viewer - first time poster here! First of all I wish to say that this forum has helped me a great many times when I got stuck in my, not too advanced, mapmaking.
The issue at hand is, as you may have seen in the title, the ability Rain of Chaos and to make a unit cast it. The...