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  1. bajaist

    How to get the exact mid point between several points.

    It needs some getting used to, but it looks really nice. I've sent them all in different directions, and camera performs exactly as it should. :)
  2. bajaist

    How to get the exact mid point between several points.

    I thought so. But then you don't need to calculate it, since min and max are always 999999.00, (min + max) / 2 is always 0, so result is always (0, 0) coordinates.
  3. bajaist

    How to get the exact mid point between several points.

    Sorry for the long response. Anyway, as far as i can see unless your map is bigger than 999999.00 x 999999.00, camera will always pan to exact same spot, center of the map, or i am missing something. But if it works for you, then i guess all is fine. :)
  4. bajaist

    How to get the exact mid point between several points.

    I don't think that you can use only min and max, since square that these units create is irregular. You should probably use mean of all 4 x and y coordinates.
  5. bajaist

    Shift + RightClick

    Yeah, i've managed to figure it out, too bad. Thanks anyway
  6. bajaist

    Shift + RightClick

    Ingame we can use Shift + RightClick to set predetermined actions for unit (represented as little flags). Is there a way to set these actions in WE, at least for movement? I am just looking for easy way to take unit off its path, and back on. Edit, Solved: Orders can not be queued with triggers.
  7. bajaist

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  8. bajaist

    Memory leaks are killing me..

    I will go through triggers tomorow, in the meantime take a look at this: http://www.thehelper.net/threads/triggers-memory-leaks-and-custom-scripts.20711/ and this (it is not perfect): http://manithu.ma.funpic.de/leak_indicator.php
  9. bajaist

    "Model portrait" changing

    Here are all tools, look under modeling: http://www.hiveworkshop.com/forums/tools.php
  10. bajaist

    "Model portrait" changing

    Maybe this will help a bit: http://www.thehelper.net/threads/portrait-angles-and-the-model-editor.148397/
  11. bajaist

    Anti-Blocking System for TD's

    http://www.hiveworkshop.com/forums/jass-resources-412/snippet-ispathblocked-211198/
  12. bajaist

    Trigger help-Blocking on a TD map makes creeps turn around

    I dont think it would lag if you clear leaks, maybe if to many units are ingame. But nearest tower doesn't have to be the last one builded.
  13. bajaist

    Trigger help-Blocking on a TD map makes creeps turn around

    Well i am not sure how did the maker of Wintermaul did it, but here is a thought: Maybe after, e.g., teal starts building tower you could make 2 invisible dummy units, at start and at the end of teals region, and order one of them to move to other and check distance between them, and if it is...
  14. bajaist

    Trigger help-Blocking on a TD map makes creeps turn around

    Maybe you could check if path is blocked and display message. Use: Unit - Order Unit to Attack-Move To (Center of (Playable map area)) but i am not sure how would you make them to stop attacking after the path is cleared.
  15. bajaist

    How to create a percent chance to upgrade for a tower in a TD?

    Yes, thats right, as well as: Sorry i was in a hurry, just wanted to give Archenix something to work with :)
  16. bajaist

    What does the Undo rate do?

    Because WE doesn't need to save too many of your doings, so it saves memory for other stuff, something like that.
  17. bajaist

    How to create a percent chance to upgrade for a tower in a TD?

    Try something with this: Actions Set Percent[1] = (Random integer number between 1 and 100) If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Percent[1] Greater than or equal to 0) and (Percent[1] Less than or equal to 10) Then - Actions Else - Actions...
  18. bajaist

    What does the Undo rate do?

    It is just the number of times that you can undo (ctrl+z). Just looked in WE, its actually "Undo limit" :)
  19. bajaist

    Can't open a map (NOT Protected!)

    I am not really expert on this, but it migh be something with TFT verison, or its made with something else, like WEU.
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