Ingame we can use Shift + RightClick to set predetermined actions for unit (represented as little flags).
Is there a way to set these actions in WE, at least for movement?
I am just looking for easy way to take unit off its path, and back on.
Edit, Solved:
Orders can not be queued with triggers.
Basically i got model of rails, and need it to be vertical, not gate vertical, but vertical in z-axis.
Could it be done in WE? Or could x, y, z axis be changed with some modeling tool (if yes how)?
Thanks
I just can't find "HumanFireLarge" (or Medimum, Small) in sound editor. So is there some other way of playing specific sound, i need it looping at point (or unit...).
Thanks
I got 2 rooms that are same, and i made a trigger that instantly move player's unit between rooms (to the same position where unit was in previous room), but i dont want player to notice the switch between rooms. So if player was moving his unit around the room, when switch occurred, i want that...
When i set:
Set Temp_Point[1] = (Position of (Target destructible of ability being cast))
Do i need to write [1] in custom script, like:
Custom script: call RemoveLocation (udg_Temp_Point[1])
Thanks
Lets say there are 5 regions 1,2,3,4,5, of same size. Where 1,2,3,4 are forming square, and 5 is in same position as 1. So i made trigger where 1 goes to 2, 2 to 3, 3 to 4, 4 to 5 and 5 to 1, they switch. 5 is only helping.
I know that events are set at map initialization, and for region they...
How can be determined on witch side door will open?
And is there a way to make event A unit enter region ,but not specific one, and then with Condition to determine what region it is?
I am wondering if it is possible to store regions possitons anyway or in coordinate system?
And is it possible to create matrix (not movie but matrices) in WE, i know we can set 2 loops, but not 2 index? Maybe hashtable?
If anyone understand please make some replies, ty :)
I am wondering if it is possible to set numbers for regions, like:
Set Variable(Player number of (Picked Player)) = Variable2
is anything like this possible for regions?
hi, can anyone explain to me, how to make slots unpickable by users, and unchangeable by host, like on picture:
http://img189.imageshack.us/i/40679483.png/