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  1. FireBladesX

    Dummy unit isn't casting shockwave

    I noticed that sometimes it worked depending on my hero skill choice order, so I fixed it by preloading the shockwave in the first few seconds of the game. I have no idea how or why it fixed it, but it fixed it.
  2. FireBladesX

    Dummy unit isn't casting shockwave

    Locusted units are able to cast spells. I already use them in the map, casting lightnings and slows and soul burns and hexes and stuff. For whatever reason, just the shockwave isn't working. But I tested it anyways without the locust because I'm really stumped... the unit appeared with the...
  3. FireBladesX

    Bannig system

    How do you envision the banning process itself? One possible way is this: All of the bannable units appear in a circle, everyone can see them. Red Ban Events Player - Player 1 (Red) Selects a unit Conditions Actions Player Group - Pick every player in (All players)...
  4. FireBladesX

    Dummy unit isn't casting shockwave

    I'm making a spell where a unit fires off a shockwave when it deals damage. The dummy is created, but no shockwave fires. ShockwaveTotem2 Events Game - GDD_Event becomes Equal to 0.00 Conditions (Level of Shockwave Totem Periodic for GDD_DamageSource) Greater than 0...
  5. FireBladesX

    Make active item use new hotkey

    I have newgen, but have no idea where to look to solve it. I also think newgen does everything that WEU can do.
  6. FireBladesX

    Make active item use new hotkey

    I've searched online pretty extensively, gone through the mpq .txt files, and facerolled the keyboard, and I still can't find a way to make my active items use letter hotkeys for my map. As it is now, active items use the numpad hotkeys, and I want a way so that they use a letter (ideally...
  7. FireBladesX

    Illusions deals X% Damage?

    It's just one of the fields Data - Damage Dealt (%) Edit: grawwrl
  8. FireBladesX

    Cooldown UI

    If you look in Advanced -> Game Interface, under Models, there's the Command Button - Cooldown value. Import the cooldown UI that you want into the map, and then add it from there. I think that dota's cooldown ui was floating around thehelper somewhere, but has been removed, not sure...
  9. FireBladesX

    Mercenary and item hotkeys doesnt work

    I'm using the Neutral Building - Add (Unit-Type) to <Marketplace> Here's one of the triggers: EnableMercenary Events Unit - A unit Acquires an item Conditions (Item-class of (Item being manipulated)) Equal to Purchasable Actions Set tmpInt = (Item level of...
  10. FireBladesX

    Technology Gene Simmons Threatens Anonymous, Responds to DDoS Attacks Against His Site

    The thing is, you, the creator, still have infinite hotdogs left over even after your brother takes one of them to sell.
  11. FireBladesX

    Dummy unit casting scroll of speed?

    Awesome... so, how would you check?
  12. FireBladesX

    Dummy unit casting scroll of speed?

    This is the part that I'm asking about. Could you show me the line of trigger where you can order a dummy to cast scroll of speed?
  13. FireBladesX

    Dummy unit casting scroll of speed?

    Is there any way to order a dummy unit to cast the scroll of speed ability without giving it an item?
  14. FireBladesX

    Fatal error when I finish research

    So yeah, there's no trigger to post. It's an upgrade, made in the object editor. The affected spell is not a spellbook.
  15. FireBladesX

    HOw to make unit unkillable

    You should use a damage detection trigger, and set unit life equal to (1 + damage taken) when damaged, with the condition that the damage taken is greater than or equal to the remaining hitpoints. I just found this link for damage detection with the search function, I've never used it...
  16. FireBladesX

    Fatal error when I finish research

    When I complete an upgrade, the game gives me a fatal error. The upgrade's only effect is the "ability level bonus" effect, and there's only a fatal error if a unit who benefits from the upgrade has died very recently (their corpse is still there). I tried removing the corpse from the unit...
  17. FireBladesX

    Phoenix Fire Intervals

    The cooldown is how fast it shoots (shots/second is equal to [1/(cooldown)]).
  18. FireBladesX

    Computer is beeping in object editor

    It's a recent development, but I don't know how recent. It was fine a few months ago. Still, thx, i'll try reinstalling anyways. I just turned off the beep through modifying the beep in computer management, but does it mean it's harming my computer every time I use the object editor?
  19. FireBladesX

    Computer is beeping in object editor

    Every time I click on a value in the object editor (for example, to change the icon, or a tooltip, or the damage that a spell does), my computer lets out a loud beep. If I use the arrow keys to scroll through a whole bunch of fields, it lets out a long continuous beep. Has this ever happened...
  20. FireBladesX

    Small Help

    Well, if you do Integer(.5), it'll return zero (I think... it's been a while). You would be better off saving it in a real variable, and then loop: if the variable is greater than 1, do set StrengthVariable = StrengthVariable - 1, and add 1 strength to the killing unit. And you can't add...
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