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  1. FireBladesX

    Dummy unit isn't casting shockwave

    I'm making a spell where a unit fires off a shockwave when it deals damage. The dummy is created, but no shockwave fires. ShockwaveTotem2 Events Game - GDD_Event becomes Equal to 0.00 Conditions (Level of Shockwave Totem Periodic for GDD_DamageSource) Greater than 0...
  2. FireBladesX

    Make active item use new hotkey

    I've searched online pretty extensively, gone through the mpq .txt files, and facerolled the keyboard, and I still can't find a way to make my active items use letter hotkeys for my map. As it is now, active items use the numpad hotkeys, and I want a way so that they use a letter (ideally...
  3. FireBladesX

    Mercenary and item hotkeys doesnt work

    I'm using the Neutral Building - Add (Unit-Type) to <Marketplace> Here's one of the triggers: EnableMercenary Events Unit - A unit Acquires an item Conditions (Item-class of (Item being manipulated)) Equal to Purchasable Actions Set tmpInt = (Item level of...
  4. FireBladesX

    Dummy unit casting scroll of speed?

    Is there any way to order a dummy unit to cast the scroll of speed ability without giving it an item?
  5. FireBladesX

    Fatal error when I finish research

    When I complete an upgrade, the game gives me a fatal error. The upgrade's only effect is the "ability level bonus" effect, and there's only a fatal error if a unit who benefits from the upgrade has died very recently (their corpse is still there). I tried removing the corpse from the unit...
  6. FireBladesX

    Computer is beeping in object editor

    Every time I click on a value in the object editor (for example, to change the icon, or a tooltip, or the damage that a spell does), my computer lets out a loud beep. If I use the arrow keys to scroll through a whole bunch of fields, it lets out a long continuous beep. Has this ever happened...
  7. FireBladesX

    Unit-target area circle?

    Is there a way to make an area circle target a unit? I know that dark summoning allows it, but you can't target yourself and it doesn't recognize "target unit of ability being cast". Also, there's quite a bit of extra area that you can target around the unit. Is there another ability like...
  8. FireBladesX

    Loading a terrain

    Is there any way to create a specific terrain without having it pre-placed on the map (thus created entirely through triggers)? Like somehow put the coordinates of every tree on the map in to the trigger editor without doing every one manually? I'm actually not worried about the terrain so much...
  9. FireBladesX

    Area-Channel based spell isn't firing

    I have a spell based off of a targeting-image channel, it has 200 radius (I didn't forget to punch in an area of effect). Sometimes when I cast it near me, it shows my animation and the spell glows green, but the cooldown doesn't fire, and it continues to glow green after I stop casting. If...
  10. FireBladesX

    Terrain Generator problem

    I was using Ghan's terrain generator system, and it stopped working. Or rather, it was creating random terrain when I wanted it to be specific. It's probably because I wanted more than five terrain types. If so, is there any way to override it? By the way, the sunken ruins works and felwood...
  11. FireBladesX

    Leveling on permanent immolation

    I have permanent immolation as a hero skill, but it deals the level 1 damage at all levels. The tooltip works each level, and I think that the AoE improves as well. Does anyone know if this is hardcoded in to the spell, or...? o.O
  12. FireBladesX

    How to get the nearest 3 units?

    How do you pick the closest X units to the caster? Like the nearest 3? In other words, with a trigger, I'd like to be able to get the three closest units to a point, and do something to them. Relatively resolved.
  13. FireBladesX

    Player specific fade filter

    How do I tint the screen for only one player at a time? ===>Maybe it's not a filter, but NotD does it with their night vision goggles.
  14. FireBladesX

    Taking icon requests

    So. I saw kingbdogz' thread had a lot of requests stacked up, so I thought I would take requests as well to lighten the load. Just kidding, I lied. I actually just want to practice making icons - I'm getting a bit better. This thread has been viewed more times than "How not to write a thread...
  15. FireBladesX

    Importing jass

    I've never imported a jass trigger in to my map before. But I was looking at Acehart's tree-regrow trigger, and it looked really neat, so I thought, why not? I copied it and pasted it in to a blank trigger, but when I tried to save, it gave me a laundry list of errors. What went wrong...
  16. FireBladesX

    Event for selling an item

    There is a way so that a unit can sell an item. The sold item drops on the floor. Restated, under "Techtree - Items sold" field, it can sell items to other units. -->Is there any way to detect when an item is sold in this fashion? It does not have the Select Hero ability, by the way.
  17. FireBladesX

    Fleeing when struck

    Is there any way so that your units don't run away when they're hit? I have a game where the units have no attack and only use spells, but I want to make it so that when they're hit, they stand their ground and don't run the other way.
  18. FireBladesX

    Jass sliding

    Is there a custom script (or two) that slide a unit according to it's facing angle and its custom value? If I had to guess, it would be getting the cosine and sine of the angle * the custom value of the unit, and setting it to the unit's X and Y, but I don't know how to write that in jass...
  19. FireBladesX

    Modify raise/lower terrain tools

    Is there any way to modify how much the terrain raises/lowers when you use the raise/lower tool in the Terrain editor?
  20. FireBladesX

    Slide unit without forgetting orders

    How do I move a unit without making it forget it's current order? (Continue attacking while sliding)
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