I got it to work, but I had to set the variable to equal to a specific unit in the game. What if the unit isn't existing and is made when the game starts?
Here's the code though:
To City Buttons
Events
Dialog - A dialog button is clicked for To_City
Conditions
Actions...
I'm trying to make a dialog box which asks the owner of the unit if they would like to move to a city. I get the box and everything, but the hero doesn't teleport. Here are my trigger codes:
Trigger 1:
Dialog to City
Events
Unit - A unit comes within 100.00 of Admiral...
I can't get past the
"Set Questcomplete(Player number of owner of Hero manipulating item) equal to Questcomplete(Player number of owner of Hero manipulating item) +1"
Part...
Can someone explain it to me :| Sorry but I'm horrible with this... I get owner of item being manipulated and not...