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  1. gref

    Tutorial Making a Backstab Spell (GUI)

    Making a Backstab Spell (GUI) This tutorial will teach you how to make one of the most commonly requested spells on any Warcraft III forum, and in doing so will show you how to tackle one of the largest troubles blizzard left us with: Damage detection. Changes: Updated the demo map to AD...
  2. gref

    Spell Rain Of Footmen

    Rain Of Footmen MUI: Yes. Leakless: Yes. Lagless: Yes. JESP: Yes. Jass/GUI: Jass Screenshot: Description: Channeled: Footmen fall from the sky and explode, dealing damage. Inspired by: http://www.thehelper.net/forums/showthread.php?t=80226 Made in Jass How to Implement:
  3. gref

    System Attack Detection

    Attack Detection 1.10 No current versions are stable. Please wait to use this in your map until a stable version has been released. System Description: An Attack Detection system is system that triggers, for all units, when they take damage, depending on whether that damage was caused via a...
  4. gref

    Spell Pulse Nova

    Pulse Nova MUI: Yes. Leakless: Yes. Lagless: Yes. JESP: Yes. Jass/GUI: Jass Screenshot: Description: This is a nova spell that pushes back enemies caught in it, and deals a fixed amount of damage to them. If an enemy is pushed out of range, they stop being pushed and taking damage. Reasons...
  5. gref

    Spell Magic Missile

    Magic Missile MUI: Yes. Leakless: Yes. Lagless: Yes. JESP: Yes. Jass/GUI: Jass Screenshot: Description: This is a spell in the spirit of the Baldur's Gate spell Magic Missile. This spell creates one missile per level of the ability, which darts forth from the wizard's finger-tip...
  6. gref

    System Controlled Random Weather

    Controlled Random Weather v1.12 by gref Description: This will create a believable weather system in one line in your map. Leakless: Yes. Lagless: Yes. Multi-Instanceable: Yes Jass/Gui: Jass (Gui can use.) Screenshots: Readme Code: Purpose of the system: To create a random weather...
  7. gref

    Get Nearest Destructible To Unit (MUI)

    This is a function that returns the nearest destructable in <radius> to a given <unit>. GetNearestDestructableToUnit(<unit>, <radius>) It works fine, and I'm using it to power the AI that makes a Night Elf Ancient Protector eat a tree when they are low on health. However, it's not MUI and I...
  8. gref

    System Damage Register / Critical Effect

    Damage Register / Critcial Effect System Import Difficulty: Easy (Jass suggested heavily) (Takes longer the more spells there are in the game) -Credits to emjlr3 for the On Attack Template. This is a system that shows all user-owned damage in the game, WoW style, and allows all heroes to...
  9. gref

    Any way to test for Attack Type?

    The Premise-> All damage a unit does has a chance to crit. The chance to crit depends on what type of attack it was: A Spell: dependent on intelligence A Melee/Range attack: dependent on agility So I need something that will detect whether the damage taken by a unit was done by a spell (Magic...
  10. gref

    Spellpack Rikimaru's Spells

    I'm sorry people, these spells were made along time ago and are not up to scratch.
  11. gref

    Ideas on how to make this spell MUI

    I'm currently going through the spells in my map and changing the original basic triggers, in GUI to Jass with MUI. This spell is cast in an aoe on units, then anyone who comes near any of the units with the buff while the duration has not expired, will get a dummy version of the spell cast...
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