Ok, so earlier I had received major help from Darthfett. And it was good, and there was light ect. Now I've run into a new problem and going to have to adjust the code to a point which I don't understand.
Init
Events
Map initialization
Conditions
Actions...
I'm trying to create script where when a player enters "Region A" it...
Set Explore[(Player number of (Triggering player))] = (Explore[(Player number of (Triggering player))] + 1)
And then if that specific player enters the region again, the function must turn off so that don't keep on...
Hey, I'm trying to create a script that allows you to type an integer in chat and it recognizes any integer.
Player - Player 1 (Red) types a chat message containing ((t + gold ) + ((Name of Player 2 (Blue)) + (String(0)))) as An exact match
What I need to say, is if a player types "t wool...
Hey everybody. I am trying to implement this idea where when your unit moves, they can attack-ground (or use an ability that does the same thing) while moving. This will make combat more interactive. So you can dodge and attack simulatenously, anyone have any ideas to do this?
Does anyone know how to specify the following:
When a unit with load and unload clicks the avatar of a unit load and it unloads them. It isn't unload, but how would I refer to when that button was clicked?
Hey, I created a vehicle for my game that I want to load allies. However, even though I changed the abilities around so it should load allies, it still doesn't.
The load unit ability is restricted to just units that the owner of the vehicle owns. Is there any way around this?
Thanks in...
Hey everyone. I'm going insane figuring this out.
What I've done so far:
There is a Sniper unit that goes into prone mode. When he does this, a wisp appears that you can control that is him essentially aiming. The sniper prone position (bear form essentially), has 0 sight radius, so he can...