Hi , i will shortly resume the spell im working on ; Summons a big yellow wisp '' the sun '' , and this sun does Damages/ seconds and run scared away in random directions for X seconds.
My problem is the following , i cant set the trigger that makes it going everywhere , do i need predefined...
I made a custom spell based on deathpact. Sacrifices the life of a friendly unit and regenerates % of total life of the target.
The problem is that i can only cast it on undeads. I can't find where we fix this. Can some1 help me plz , im sure it is pretty easy but i just cant find it !
Hmm can you repost with codes plz , i dont really understand . And what variable do i need ? I mean , what kind of variable ? Can u tell me any example ?
Here's my problem. I made a custom critical strike called Veteran Strike. Its the same thing as the original one. % chances to do XX bonus damages. I want a floating text above my '' casting unit '' when it does a critical strike. Here's what i already did and it doesn't work. Can some1 help me...
Hmm i think u can simply add
- wait 3 seconds ( the time u want the text to be shown )
- Floating Text - Hide (Last created floating text) for (All players)
I think that might work.
Hmmm it cant display the damages of my casting unit ? Why ? loll well...maybe i will simply display a text like : Strike ! . Does that seem logic at all ?
Ok thanks , but if its a custom text it will not be the damages ? I want the damages to be writen in red , as the original critical strike , that must be enable...?
Hi everybody , i made my own spell of Critical strike taken from Blademaster. I set up everything , the spell seems to work but nothing appears above the casting unit when i get a Strike. No texte , Nothing. Where can i set up that ? it must not be that hard...i just cant find it ! thanks !
Ya i know that s so stupid but i wanna reduce the maximum of TEXT faults into my map...and i need to know how to type Etheral / Ethereal....can some1 help me ? lol +rep
I am using the same variable as you told me....and this is what my ''level table '' looks like...
Actions
Set Current_wave_type = Wave_unit_types[((Current_wave x 10) + (Random integer number between 1 and 5))]
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God damn it...my new problem is...My lvl 1 isnt a random lvl ...it's the 1st unit in my '' level table ''...my 2nd lvl...is the 2nd unit in my '' level table ''....idk what s wrong.....damn..
Can u tell me what s your variables and their '' fonction '' example...current_wave : unit-type array..!? i think thats the part i don'T understand...im trying ot make the same variables as yours.