1,
//kick player, with his server split from others.
//The player remains in game, though he is playing by his own. lol
call RemovePlayer(Player(kick_id),PLAYER_GAME_RESULT_VICTORY)
2,
// kick player, by instantly crash with fatal error. (only he get fatal...
Hi,
I have read and understand how to create custom loading screen by import .BLP picture.
but, I don't really like the loading process on LoadingScreen.mdx. are there any other version of LoadingScreen.mdx or how hard to create a custom version od .mdx ?
here is what I want for my...
if you played Green Circle TD Mega 10.3. your warcraft's font look difference (smaller, sharper).
which function do that use to cause change in font ? and how to set them back to default on your map ?
because it will cause crash/fatal error on other map after played Green Circle TD Mega 10.3.
Hi,
are there any game constant/function to tracking total lumber harvested ? or I have to make a variable to track it myself ?
because my lumber can change from many source :
- wisp gathering (how do I track how many lumber from wisp ?)
- from allies (easy to track)
- lumber spent...
I am working on a Tower Defend map. try add new mode, the mode will random from a list of available tower, then assign a set of random tower to the builder. the builder will use these set of tower for whole game.
so my question is:
is it possible to add unit(tower is unit) to the build...
Hi
I know how to remove memory leak for basic trigger. but I still don't understand memory leak in follow situation :
Question 1:
what the difference between "remove all unit from temp_group" and "Destory group (temp_group)" ? do first one result leak ?
Question 2:
if you store point into...