This one goes along with my last question.
How can I make it to where a player spawns a unit for every 20 units they kill?
In the mean time I'm going to try to figure this out on my own, but I assumed you guys might save me lots of time.
thank you,
James
In SC 1 I could write a trigger like this:
If player 1 brings 5 (units) to X Region, Kill (Units) in region, and spawn 1 (SCV) in Y Region.
So it's like a heroes bit. You get credits for kills and you want to take those credits to a beacon where in exchange for, say 5 of them, you get an...