Oh right!, There was specific builder, now you get to choose one so no unit is selected in that trigger, thanks alot.
Many of my questions in this forum got answered by you, so you helped me alot :)
Thanks, Appreciate your testing
You might wanna use "Dark Power" from sekelton builder to strength your towers.
They aren't 100% balanced yet so its ok if its hard.
that did work, had to remove all the effects, created new buff with no animation,AOE to 0, set damage interval to 0.01 and Duration to 0.02, put Primiary damage to 5, Now it deal 10 damage without stun
Thank you
Tried to change it, no missile art animation
Hello there,
I am trying to make ability called "Shadowbolt" it should damage one unit only without stunning it, and it shouldn't have any other animation other than missile art.
Death Coil Art-Special that cannot be removed.
Chain Lighting with 1 target hit wouldn't show the missile art...
thanks for testing.
I will add all the commands you suggested, also I will increase numbers of massive and heavy waves.
the game SHOULD be easy when playing alone, if it was hard when playing alone then it would be impossible when fighting a player?
17/20 is too good, appreciated it :D
War Of The Towers TD 0.90 Beta
War Of The Towers TD 0.90 Beta
Map Made By
Exoudar
New Patch !
Download here
Changelog v 0.92
Map Stage: Beta
Gameplay:-
Map Type: Tower Defense
Number Of Players: 2v2
Winning: Enemies lives become 0
Losing: Your lives become 0...
Fountain of life minimum value is 0.01 which heals 1% per sec, what I want is 0.2% per sec
I did this
Life Aura Team 1
Events
Conditions
Actions
Set Temp_Group_Team1 = (Units in (Playable map area) matching ((Owner of (Matching unit)) Equal to Player 11 (Dark...
Hello there, I am trying to make a life regeneration aura that heals for 0.2% hp per sec.
the value 0.01 equal 1%, but i want the aura to heal for 0.2% which should be 0.002 in world editor, is there any possible way to do that?
Hello there,
I give my tower the ability "item mana regeneration" (sobi mask)
its base mana regeneration is 1, and my ability should increase the mana regeneration by 1000% (the base now should be 10)
but the mana regeneration stays the same.
Please note I dont need mana per second...
Hello there,
I am trying to make a tower that has a special; enemy units who got hit by its spells also burn 1 point of mana.
I tried
Spell burns mana
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Chain Lightning...