But how would I know when the archer is starting to attack? Do I have to do complicated testing where I wait for the acquires a target event then check the distance between the archer and the target then set a timer based on the backswing time? Then set a attack cooldown timer?
Also what's the...
I changed the projectile art for an archer to the sheep (amphibious), sheep, sheep (waterborne) model. The sheep plays its death animation when it impacts the target. I'm just gonna list the questions since I have a few.
-How do I skip the death animation or make it play so fast it's like it...
I've read tutorials everywhere that all I need to do is
Spartan Leap Start
Events
Unit - Some Guy 0002 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Spartan Leap
Actions
Unit - Add Crow Form to (Triggering unit)...
Oo that worked perfectly! For anyone interested I'm recreating the arrow scene from 300 except it's 100 archers vs Leonidas.
By the way is there any way to edit trigger names? And what's the difference between an ability being hero or not?
How do I add to my hero so that when he gets hit, there's a chance an arrow might fly out of him and kill the attacking unit? I'm trying to make this completely out of the hero's control. So when this happens it won't change the hero's orders or anything like that. It's like the weapons in the...