I changed the projectile art for an archer to the sheep (amphibious), sheep, sheep (waterborne) model. The sheep plays its death animation when it impacts the target. I'm just gonna list the questions since I have a few.
-How do I skip the death animation or make it play so fast it's like it...
I've read tutorials everywhere that all I need to do is
Spartan Leap Start
Events
Unit - Some Guy 0002 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Spartan Leap
Actions
Unit - Add Crow Form to (Triggering unit)...
How do I add to my hero so that when he gets hit, there's a chance an arrow might fly out of him and kill the attacking unit? I'm trying to make this completely out of the hero's control. So when this happens it won't change the hero's orders or anything like that. It's like the weapons in the...