Typo in title: mod please change to [Spellpack] Arcane Sorcerer
last updated: January 24, 2008
version 1.00: original submission
Shadow Banish
Spell type: unit target, ground/air/organic/non-immune targets
Description: Turns a non-mechanical unit ethereal and slows its movement speed...
Everything in this trigger below works fine except for the facing angle of a particular unit. There are 2 spots that I have marked with some //**** lines. When the WHIPHEAD unit is created in the Cast function, it is facing 0 instead of the angle it's supposed to "face_rad," and in the...
last updated: January 18, 2008
version 1.00: original Cool Whip spell
version 2.00: original submission to the Spells forum
version 2.50: coding optimizations, additional effects for Fire Whip, added Shock Whip and Death Whip, cancel-ability added to all spells
version 2.52: more coding...
native GroupEnumUnitsInRangeCounted takes group whichGroup, real x, real y, real radius, boolexpr filter, integer countLimit returns nothing
At first I thought this would get units within range, with a maximum count as defined by "countLimit." But when I tried it, it doesn't seem to...
Beginner JASSer here.
I'm finally going to make a serious effort to learn JASS and I have a few basic questions:
(I read through most or all of the beginners' JASS tutorials on this site months ago, and I have just reread and/or will reread them each of them again.)
1. I was thinking that...
1. Has there ever been a Cinematics Contest? Might be fun if handled well.
2. Every so often, someone makes a thread asking for Hero ideas. Maybe there could be an organized place where people could just unload their ideas at anytime, even when not specifically solicited. It would basically...
last updated: Dec. 04, 2007
version 1.01: Glaive Trap now a levelable ability; fixed issue with Glaives exploding too early
version 1.02: Hammer Throw code cleaned up for MPI
version 1.03: replaced Rending Blow with Rising Axe Storm
version 1.04: leak fixes
Split Spear
Description: The...
Besides Infernal and Force of Nature, can anyone name a summoning spell that comes with the Targeting Circle Image?
The reason I don't want to use Infernal is because it has unwanted side effects (can't get rid of the stun, among other things) and Force of Nature is dependent on trees.
My...
last updated: January 24, 2008
version 1.00: original submission
version 1.01: changed the missile art for Light Lance
version 1.02: changed the missile art for Light Lance; tooltip fixes; added more info in implementation instructions
version 1.03: JASS version; consolidated all 3 spells...
Hello. (My first post on this site.) Here are some questions I have about this map I'm currently working on.
1. What genre would this map be considered as (to help me choose a name for this map)?
This map is for 1 to 8 players. Each player chooses and controls 1 Hero. The players all work...