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  1. --Thanatos--

    Playing MIDI files

    Sorry, It seems I don't understand the guide about how to play MIDI files (at least it didn't work for me) Might somebody mind explaining again?
  2. --Thanatos--

    SetHeroAgi(whichUnit,newAgi,permanent)

    What is permanent?
  3. --Thanatos--

    Trigger Event - Leak or not

    ^topic.
  4. --Thanatos--

    vJass struct, handle limit

    It seems that my spells are all unspammable (0 sec cd) Which in fact it only create around 50 handle per cast and each cast lasts around 3 seconds, it should only reach max handle of 250-300. The values between casts starts to go messed up and end up by Fatal Error. Why is it? Because of my...
  5. --Thanatos--

    Spell Dragons' Horde

    Spell: Dragons' Horde - Description: Summons dragons which will follow the hero. The dragons will burst a cone of freezing breath periodically to enemies around the hero, dealing damage, as well as slowing it. Active Spell - JASS (JESP) - MUI - Spell's Code: scope DragonsHorde...
  6. --Thanatos--

    In Game Error

    function Voodoo_Field_Registry takes nothing returns nothing local timer VfTimer = GetExpiredTimer () local Voodoo_Field_Struct data = GetHandleInt (VfTimer,"data") local unit caster = data.caster local integer level = GetUnitAbilityLevel (caster,'A02P')...
  7. --Thanatos--

    Server Split

    function Hero_Revive_Actions takes nothing returns nothing local integer ownerId = 0 local player owner loop if revive[ownerId] != 0 then set revive[ownerId] = revive[ownerId] - 1 call MultiboardSetItemValue...
  8. --Thanatos--

    HandleVars == BJ ?

    It's so damn short. >_> So I guess we can replace GetHandleInt and etc with it's main use, isn't it ?
  9. --Thanatos--

    DataSystem

    library DataSystem function DataSystem_H2I takes handle h returns integer return h return 0 endfunction //! textmacro DataSystem_Declare takes NAME, TYPE globals public $TYPE$ array $NAME$1 public $TYPE$ array $NAME$2 public $TYPE$ array $NAME$3 endglobals...
  10. --Thanatos--

    TriggerClearActions() vs TriggerRemoveAction()

    Which one's better?
  11. --Thanatos--

    [Contest] Hero Contest

    HERO CONTEST Rules: Melee Balance and Level. Hero have 4 Spells: 3 Normal Spells, 1 Ultimate. Spells must be at least MPI. The Hero must be 100% made by you. The Hero must be specially made for this contest. No protected maps. Imported files are allowed. Do not request spells...
  12. --Thanatos--

    May I start a contest?

    May I start a contest a WE Help Zone ? Just asking, do I need to do something before, since I got scared by Ace's post that says: :D. That's probably scary. :D:D What does the meaning of "never shown any working map" ? Never submit something?
  13. --Thanatos--

    Need Example of Slide Spell with Structs

    I just read Vex' Tutorial about Struct, and I think I need some example... And Slide spell just do perfect :D.
  14. --Thanatos--

    Leak test

    Will this leak? function TestingTheLeak_TrgAct takes nothing returns nothing local trigger trig = GetTriggeringTrigger () call UnitDamageTarget (GetHandleUnit(trig,"target"),GetTriggerUnit(),GetHandleReal(trig,"damage"),false,false,ATTACK_TYPE_CHAOS,DAMAGE_TYPE_FIRE,null)...
  15. --Thanatos--

    How to make *Continuous* Animated GIF?

    I've nothing to do and made an Animated GIF recently. I open it with IrfanView and the animation worked well, continuously. But, when I open it with Internet Explorer, the animation run once only. Wtf?
  16. --Thanatos--

    Spellpack Arthas the Death Knight

    Mainly, I made this spellpack just for making those effects. But anyhow, this looks really cool for me. So, here it goes.... This is all JESP. (Descriptions on the Screenshot) Frost Spiral Mass Death Sapphiron Graveyard
  17. --Thanatos--

    SetUnitPosition() VS SetUnitX() & SetUnitY()

    Which one is better? native SetUnitPosition takes unit whichUnit, real newX, real newY returns nothing or native SetUnitX takes unit whichUnit, real newX returns nothing native SetUnitY takes unit whichUnit, real newY returns nothing
  18. --Thanatos--

    DisplayTimedTextToPlayer

    native DisplayTimedTextToPlayer takes player toPlayer, real x, real y, real duration, string message returns nothing x...y... ? What is it ?
  19. --Thanatos--

    Spellpack Tauren Chieftain, Demon Hunter and Warden

    Just made this from about a month ago, but forgive me I couldn't give you any ScreenShots. Just play the game and see it by yourself. This, is JESP (check it, please? I couldn't categorize it IMO). Tauren Chieftain: - Shockrush - Knockback ability, which if hit something, deals damage -...
  20. --Thanatos--

    Events don't need to be destroyed?

    I make a new Local trigger using my Trigger, and add everything necessary. Of course, everything is destroyed after the real trigger ends, but don't know how the hell to Destroy Events. Is it necessary to destroy it ?
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