does anybody know how to retrieve a map that was interrupted while saving. i was saving my map when i received an error where my map needs to be closed. i kept getting the error whenever i import this sound file which was similar to any other sound files that i have.
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Skill Tree (Elesis No.2)
Then - Actions
If (All Conditions are...
i'm having trouble making my sound valid in the sound editor after i used besweet to lower the filesize of my sounds. i did every step but it still doesn't work in the sound editor. I always get the error "this does not appear to be a valid sound file".
I had a custom ability for divine shield in a spellbook but after i use it for the first time it can't be used it again but if i drop the spellbook and get it again the divine shield will be usable again. And another problem, whenever i transfer the spellbook into another slot, the abilities...
Set team1 = (All allies of Player 1 (Red))
Set team2 = (All allies of Player 6 (Orange))
reviving heroes
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Unit Group - Add (Dying unit) to revivableheroes
Countdown...
little gaikoz owner
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Little Gaikoz Pet Card
Actions
Set littlegaikozpetcard = (Item being manipulated)
Set littlegaikozownerpoint = (Position of...
item carry limit
Events
Unit - A unit Acquires an item
Conditions
Actions
Set itemclasscounter = 0
For each (Integer A) from 1 to 6, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do...
Can someone help me with this trigger?
I don't know where to start?
How do I pick 3 random players from each team to fight each other?
And how do i end the deathmatch?
Need help please
item carry limit
Events
Unit - A unit Acquires an item
Conditions
Actions
Set itemclasscounter = 0
For each (Integer A) from 1 to 6, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else...
pet sold
Events
Unit - A unit Sells an item (from shop)
Conditions
(Item-class of (Sold Item)) Equal to Miscellaneous
Actions
Neutral Building - Remove (Item-type of (Sold Item)) from all marketplaces
The item is still available in the shop even after...