Search results

  1. S

    retrieving incomplete saved map

    does anybody know how to retrieve a map that was interrupted while saving. i was saving my map when i received an error where my map needs to be closed. i kept getting the error whenever i import this sound file which was similar to any other sound files that i have.
  2. S

    Item Requirements Problem

    If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Item-type of (Item being manipulated)) Equal to Skill Tree (Elesis No.2) Then - Actions If (All Conditions are...
  3. S

    sound compression problem

    i'm having trouble making my sound valid in the sound editor after i used besweet to lower the filesize of my sounds. i did every step but it still doesn't work in the sound editor. I always get the error "this does not appear to be a valid sound file".
  4. S

    Divine Shield and Spell book Problem

    I had a custom ability for divine shield in a spellbook but after i use it for the first time it can't be used it again but if i drop the spellbook and get it again the divine shield will be usable again. And another problem, whenever i transfer the spellbook into another slot, the abilities...
  5. S

    Reviving Hero Problem

    Set team1 = (All allies of Player 1 (Red)) Set team2 = (All allies of Player 6 (Orange)) reviving heroes Events Unit - A unit Dies Conditions ((Dying unit) is A Hero) Equal to True Actions Unit Group - Add (Dying unit) to revivableheroes Countdown...
  6. S

    Sudden Heavy Lag

    little gaikoz owner Events Unit - A unit Acquires an item Conditions (Item-type of (Item being manipulated)) Equal to Little Gaikoz Pet Card Actions Set littlegaikozpetcard = (Item being manipulated) Set littlegaikozownerpoint = (Position of...
  7. S

    Help me with these triggers please its acting weird

    item carry limit Events Unit - A unit Acquires an item Conditions Actions Set itemclasscounter = 0 For each (Integer A) from 1 to 6, do (Actions) Loop - Actions If (All Conditions are True) then do (Then Actions) else do...
  8. S

    3 vs 3 Deathmatch Trigger

    Can someone help me with this trigger? I don't know where to start? How do I pick 3 random players from each team to fight each other? And how do i end the deathmatch? Need help please
  9. S

    Weird Item Class Carry Limit Problem

    item carry limit Events Unit - A unit Acquires an item Conditions Actions Set itemclasscounter = 0 For each (Integer A) from 1 to 6, do (Actions) Loop - Actions If (All Conditions are True) then do (Then Actions) else do (Else...
  10. S

    Item Availability Problem

    pet sold Events Unit - A unit Sells an item (from shop) Conditions (Item-class of (Sold Item)) Equal to Miscellaneous Actions Neutral Building - Remove (Item-type of (Sold Item)) from all marketplaces The item is still available in the shop even after...
Top