Heya guys,
I was playing around with the SC2 Editor and wanted to create a simple TD but have encountered some problems.
1) I've got a Probe as builder unit, I've set its speed to 10 and acceleration to 10, this works nice but under certain circumstances (Patrol between two near Points) my...
Heya,
long time no see
I've started with python some time ago, because it is the scripting language for Counter-Strike Source's Eventscripts addon
Now I wrote a Sudoku Solver for python which uses the Backtracking method (bruteforce)
I would like to hear your thoughts about it :P
If...
ok I am trying to create a Multiboard which looks like
4 rows which dont matter
...
[Name of Player 4] [ ] [0] [0]
[Name of Player 1(if he plays)] [ ] [0] [0]
[Name of Player 2(if he plays)] [ ] [0] [0]
...
[Name of Player 8] [ ] [0] [0]
[Name of Player 5(if he plays)] [ ] [0] [0]
...
[Name of...
Ok I've just encounterd a problem
I tried to add icons to my Multiboard so I set the display style to show icons:
Player Group - Pick every player in players_playing and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)...
I've got an problem
I've had wc3 installed but then I got the english version so i uninstalled wc3 and reinstalled it
but now the file extensions .w3x and .w3m are messed up
if I doubleklick on a (unprotected) map the editor starts but the map isnt auto-loaded -.-
PS: I've got Vista
Im trying to create an ability which should create an meteor and let it fly to a target point while decreasing its flying height
ok my trigger look like this
Cast
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Meteor...
Hmm i just discovered an problem of WE...
im doing a simple trigger like
Untitled Trigger 001
Events
Unit - A unit Finishes casting an ability
Conditions
Ability = Storm Bolt
Actions
Unit - Move (Triggering unit) instantly to (Position of (Target...
Summon Darkness
Through some unknown property of matter Enemy units within 500 will take the distance in damage. The nearer the Units are the more they will get slowed.
Level 1 - 2 Seconds Slow
Level 2 - 4 Seconds Slow
Level 3 - 6 Seconds Slow
GUI\JASS: JASS (MY FIRST JASS SPELL :D)...
Does this leak?
Set tempgroup = (Units of type Grunt)
Unit Group - Pick every unit in tempgroup and do (Actions)
Loop - Actions
Unit - Remove HelmOrcs from (Picked unit)
... Some actions that change HelmOrcs...
Vengeance
Leakless: Yes
MUI/MPI: MUI (but not really because it only takes 2000 damage sources)
GUI/JASS: GUI
Code:
For implementation just copy the ability, create a dummy unit and copy the effect unit(and the triggers of course^^)
EDIT: a lil tooltip change^^
Ive tried to make an arrow key movement system with move instantly action but if i now walk against a non pathable object like walls it moves very fast and that doesnt look good nor is good
thats why i tried to create a unit and check if the unit is at the same point as my other unit but it...
Here is a sorting Multiboard (for up to 12 players)
MB Init:
MB Create:
LB Create:
The sort MB trigger:
and the kill trigger: (kills is just an example)
Ive made a shadow hunter with an ability that links him with a target and if he now gets damage he gets healed by X percent of that damage and the target gets X percent of that damage
Now here is the problem if i cast my spell on a unit everything works fine but if i use now healing wave wc3...
I'll post a picture from a game and you have to guess from which game it is. If you guessed right then you have to post a picture of an other game.
Lets start: