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  1. Hadezown

    Getting Unit ID

    I'm using a damage detection system that stores unit variables for the dmg source and dmged target. I need to load data from a hashtable using the dmg source as a Handle ID but obviously it can't take a unit variable. Is there anyway to convert the unit into a unit ID?
  2. Hadezown

    Need help with vjass code

    nvm problem solved
  3. Hadezown

    Making unit continue last order when interrupted

    In a tower defense for example, if you have units moving through a maze and you stun one of them, it will continue to carry out its previous order which was moving to a target location. If you polymorph a unit however, it stands still afterwards. Is there anyway you can restore the unit's...
  4. Hadezown

    Importing a script, Can't find included file

    Edit: nvm problem solved. I'm just using Galaxy++ instead now, so much simpler. So I'm trying to import an Andromeda external script. I imported it through the import manager. Then I created a custom script in the trigger to include it: include "scripts/tbscript" The script and its...
  5. Hadezown

    Problem with area effect targeting source unit

    When a unit walks over an item, I basically have this effect that searches for enemies in the area and stuns them. In the Search Filters, only Enemy is checked and I set Self to excluded. But the source unit of the effect still gets stunned. Anyone know how I can solve this?
  6. Hadezown

    Changing text duration

    Anyone know how to change duration of UI - Text Message? There's no field to change it...
  7. Hadezown

    Impact Model

    Hey, I duplicated the reaper's D-8 Charge actor/effects/model and set it to a duplicate of HunterSeekerMissle ability. It works fine, kinda like a grenade ability, however the explosion effect (impact model) happens as soon as I cast the ability instead of waiting until the missle hits the...
  8. Hadezown

    UI Weapon display problem.

    I made a new baneling unit based off the original. I gave it new weapon/actors and everything. Changed exploding damage. Everything works perfectly and the damage done is what I set it to. The only problem is the UI weapon display still displays the original baneling's damage and not the new...
  9. Hadezown

    Global Suicide

    Has anyone had any luck getting this function to actually do anything? If so tell me what I'm doing wrong because enemies simply remain where they are. And yes, I've tried putting wait times. Like anything else in this editor, nothing's ever straight forward. Events Game -...
  10. Hadezown

    Delay causing trigger

    So the nested loops cause massive delay whenever I run this trigger every second or so on bnet with only me in the game. When I run the trigger off of bnet there is no delay, which I don't really understand. When I host it on bnet it doesn't cause fps lag, its more like that 1 second delay...
  11. Hadezown

    Method for returning raw ability name?

    What's the method for calling the raw data name of an ability for example: Acid Bomb is 'ANab' thanks
  12. Hadezown

    Stopping dissipation

    How do you stop a hero from dissipating when it dies? Ive tried removing the Dissipation animation and setting animation speed to 0% but they still dissipate.
  13. Hadezown

    Unit-Type to string

    Im trying to spawn units using chat commands. It works for units like footmen and archers but not for heros, why? Heres the code im using: Unit - Create 1 (Unit-type((Entered chat string))) for Player 1 (Red) at (Center of TestHeroSpawn <gen>) facing Default building facing degrees
  14. Hadezown

    Sound Issues...

    When i play 3D sounds, for example "flying machine gunfire" everytime a unit attacks, the sound will only play once even though there are several units attacking at the same time. The sound will only play again once the previous one has finished playing... Its really nothin that dire to fix but...
  15. Hadezown

    Just lost hours of work...

    So i finally finished the gameplay of my map, i gladly save it and walk downstairs for a rewarding sandwitch. But i trip on the powercord, and since my battery is dead the cpu turns off. Oh well i saved it right? Well i tried to open the map again in editor and now i get an error message...
  16. Hadezown

    Multiboard tutorial plz

    Im looking for a multiboard tut that will show how to make a multiboard show for only 1 player. So that for example, each player will have a board that shows their hero stats. I remember seeing a link for it around the forums here somewhere but cant find it again. Does anyone have it? thanks
  17. Hadezown

    Trigger errors..

    Can somone tell me if there's any potential for this to crash wc3 anytime? Actions Wait (Random real number between 0.01 and 0.40) seconds For each (Integer AI_Integer1) from 1 to 8, do (Actions) Loop - Actions Set AI_numroll = (Random integer number between 1...
  18. Hadezown

    'Unit within range' problem

    I have 2 triggers, in the first one an ability is cast which causes a 'snowball' projectile (a locust unit) to move. Then in the second trigger if a unit comes within range of the projectile it takes damaged. Ive already done the move trigger but im have problems with the 'unit within range'...
  19. Hadezown

    'Unit within range event' question

    Say i make an event: Unit comes within 100 range of another unit. Is it 100 range from the centre of the unit, or does it depend on the unit's collision size or scaling size?
  20. Hadezown

    Disabling player from changin view?

    Q1 How do u disable a player from zooming in and out with their camera? Q2 When i trigger the angle of attack to for example -45 degrees, the player cannot scroll back into that degree once they have zoomed in. How can the player scroll back to that angle?
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