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  1. RedOrb

    Preloaded music tracks lagging?

    Hi all, Am trying to preload some music tracks so that, for example, when I get into a transport, a new music track plays. But when I enter the transport (or other event) it lags for a second to load the track. Any ideas as to why the trigger isn't preloading properly? Preload Music and...
  2. RedOrb

    Best Spawn Direction Method?

    Hi all, The obvious spawn direction triggers are simply order unit to attack-move to point. But using this method, they sometimes give up and return to their create point. So what is the best way to keep them going towards their destination? Add them to unit groups which are headed towards...
  3. RedOrb

    How do I get testers?

    Does anyone have any advice for me?
  4. RedOrb

    Unit abilities without triggers

    Hi all, Just wanted to ask: What's the best way to get units to use abilities without using triggers?
  5. RedOrb

    Computer Controlled Units acting as Creeps?

    Hi all. I'm interested in setting up a kind of neutral faction in my map, and for that I set aside players 11+12. Each of these factions should inhabit a tiny island, which can be raided by players on a regular basis. Once the players kill all of the units within the island, and lastly, the...
  6. RedOrb

    Ship side fire effect - how to calculate the correct angles?

    Well.. Obviously my trigger doesn't work. Sad, because it's simplicity is magical. Any ideas of how I should go about getting the right angles? Untitled Trigger 002 Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to SHIPS Side...
  7. RedOrb

    Units attacked by cleave, how to detect?

    Event - Unit is attacked doesn't seem to work :( Any possible ways?
  8. RedOrb

    Timer expires[array]

    Hi all, Is there a way to use this event and refer to players 1-10? And then in the conditions/actions refer to the triggering array element? Say if I wanted to detect when any player's timer had expired, and upon expiring, create a new unit for that player at a center of region, would that be...
  9. RedOrb

    Local variables and replacing units..

    Hi all, I want to use unit - replace to create a temporary transformation. Simply, I only want the triggering unit (which could be one of many units) to be replaced with the transformation unit, and then after a wait of 25 seconds, it would turn back. I realise I could use unit - hide, and...
  10. RedOrb

    Anyone available to help me test?

    Let me know please.
  11. RedOrb

    Conveying abilities and their levels to another unit

    Hi all, Only the first ability 'acid blast' works, the other two do not. Here are my trigs: If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Unit-type of CLASSUP_TempHero) Equal to Venom Warden (Second) Then - Actions Unit -...
  12. RedOrb

    Channel and range..

    Hi all, I have an ability which is based on channel firstly, and the triggers attached create custom values, add unit to a group which is periodically sorted so that 'waits' can be replaced and everything works nicely in MUI. BUT, there's a problem.. when I command the unit to start the...
  13. RedOrb

    Storing chosen abilities

    Hi all. If I have two hero units with the same abilities, and one gets replaced by the other, is it possible to save the abilities chosen on the first, and load them onto the replacement unit somehow?
  14. RedOrb

    Map Init fails..

    Hi all. This is the second time now. The first time it failed, I looked and looked but couldn't find any solution, so I reverted to an older edit, and continued from there. Now it's happened again and I am capable of once again reverting, but thought I'd ask here first. I noticed that after...
  15. RedOrb

    Changing buffs on Tranquility

    Hi all, I'm trying to change the buff on tranquility to Spirit Touch, but in game, the old tranquility buff still shows when a unit is affected. Does anyone know how to fix this?
  16. RedOrb

    Problem with Channel ability

    Hi all, I'm not sure if it truly is a problem with channel or not, but this is what happens: When chasing after a fleeing unit, after having targeted it with the channel spell, my hero simply stops when getting into range. He stops chasing it and doesn't cast the spell. Does anyone know why...
  17. RedOrb

    Attempt at MUI

    Hi all, Here's my first real attempt at MUI. I hope it works, but I can't be sure right now. I was wondering if someone with an amount of experience could take a look and let me know if it's MUI proof or not?
  18. RedOrb

    How can I identify the caster deep within a chain reaction trigger set?

    Hi all, Trying to make some MUI, and my ability is almost done I feel. But there are still some problems with it. The basic function of this ability is to create a chain stun. First units within range of the caster are picked, and after a count of 2 seconds, those units are stunned(paused) and...
  19. RedOrb

    Removing attack sounds?

    Hi all, Is there any easy way of removing a sound from an attack? When you change a unit's missile art, it also changes the referenced sound files, and I just want to be able to mute that if possible. I guess I may need to duplicate the attack file without the sound references, but I've never...
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