Hi all,
Am trying to preload some music tracks so that, for example, when I get into a transport, a new music track plays. But when I enter the transport (or other event) it lags for a second to load the track.
Any ideas as to why the trigger isn't preloading properly?
Preload Music and...
Hi all,
The obvious spawn direction triggers are simply order unit to attack-move to point. But using this method, they sometimes give up and return to their create point. So what is the best way to keep them going towards their destination? Add them to unit groups which are headed towards...
Hi all.
I'm interested in setting up a kind of neutral faction in my map, and for that I set aside players 11+12. Each of these factions should inhabit a tiny island, which can be raided by players on a regular basis. Once the players kill all of the units within the island, and lastly, the...
Well.. Obviously my trigger doesn't work. Sad, because it's simplicity is magical.
Any ideas of how I should go about getting the right angles?
Untitled Trigger 002
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to SHIPS Side...
Hi all,
Is there a way to use this event and refer to players 1-10? And then in the conditions/actions refer to the triggering array element?
Say if I wanted to detect when any player's timer had expired, and upon expiring, create a new unit for that player at a center of region, would that be...
Hi all,
I want to use unit - replace to create a temporary transformation. Simply, I only want the triggering unit (which could be one of many units) to be replaced with the transformation unit, and then after a wait of 25 seconds, it would turn back. I realise I could use unit - hide, and...
Hi all,
Only the first ability 'acid blast' works, the other two do not. Here are my trigs:
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of CLASSUP_TempHero) Equal to Venom Warden (Second)
Then - Actions
Unit -...
Hi all,
I have an ability which is based on channel firstly, and the triggers attached create custom values, add unit to a group which is periodically sorted so that 'waits' can be replaced and everything works nicely in MUI. BUT, there's a problem.. when I command the unit to start the...
Hi all. If I have two hero units with the same abilities, and one gets replaced by the other, is it possible to save the abilities chosen on the first, and load them onto the replacement unit somehow?
Hi all.
This is the second time now. The first time it failed, I looked and looked but couldn't find any solution, so I reverted to an older edit, and continued from there. Now it's happened again and I am capable of once again reverting, but thought I'd ask here first. I noticed that after...
Hi all,
I'm trying to change the buff on tranquility to Spirit Touch, but in game, the old tranquility buff still shows when a unit is affected. Does anyone know how to fix this?
Hi all,
I'm not sure if it truly is a problem with channel or not, but this is what happens:
When chasing after a fleeing unit, after having targeted it with the channel spell, my hero simply stops when getting into range. He stops chasing it and doesn't cast the spell. Does anyone know why...
Hi all,
Here's my first real attempt at MUI. I hope it works, but I can't be sure right now. I was wondering if someone with an amount of experience could take a look and let me know if it's MUI proof or not?
Hi all,
Trying to make some MUI, and my ability is almost done I feel. But there are still some problems with it. The basic function of this ability is to create a chain stun. First units within range of the caster are picked, and after a count of 2 seconds, those units are stunned(paused) and...
Hi all,
Is there any easy way of removing a sound from an attack? When you change a unit's missile art, it also changes the referenced sound files, and I just want to be able to mute that if possible. I guess I may need to duplicate the attack file without the sound references, but I've never...