Hey guys! I am trying to make a defense games, themed orc blademasters. Now one of my hero is a fire elemental orc.
First skill is:
Blazing Sword (Passive, 400 AoE infront of him gets damaged by 50 when he attacked)
> When he attack, all enemies that he is facing will take damage, but I...
Blocks a % of damage.
The problem was when I'm in full health and is hit, that hit isn't block, it was fixed by adding 'wait:0', the problem with wait is, it cant block fast enough (e.g when an attacker is very fast it only blocks 3/10 attacks because 'wait' is causing delay), since 'wait:0' is...
This suppose to do is to block any damage receives, its fine but there's a leak. First damage receives isn't reduce.
DS Support I
Events
Unit - A unit Is attacked
Conditions
Actions
Trigger - Add to Divine Shield <gen> the event (Unit - (Attacked unit) Takes damage)...
So I finally made this bloody skill working! But there's a creepy bug in it, please help me:
Heroic Sacrifice
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Heroic Sacrifice
Actions
Unit Group - Pick every unit...
I am making a skill. I modified the skill called "Battle Roar" and changed it into "Heroic Sacrifice", I changed the AoE or Area of Effect into 300 and the targets into air,friend,ground,hero, the skill suppose to do was: Upon activation friendly/allied hero 300 range near the caster if attack...
This is to advance for me, so please help me :) I am trying to make a new skill out of Storm Bolt of Mountain King, I renamed it "Shield Slam" and change the Cast Range into 0 so that the hero would go near the target to cast the skill. I am trying to make: when cast upon target, the target...
If the life percent goes low it removes the critical ability which is added by a trigger also. But then I can't find the percent life (That's why this trigger wont work.):
Trigger 1
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Confidence
Actions
If...
For example I'm making a skill that is within the range of my hero 1 random enemy units gets a damage. Please help me! I tried Unit Group thingy and I just can't do it! :(
I've made a skill called "Hellfire" it's more like a skill from DOTA, it suppose to do is to hit the enemy target and then burn it after 2 seconds. My problem is when you first use "Hellfire" on your target enemy/unit it will not cause any burn to the target enemy/unit you must use it 1 time...
In Dota when you picked a hero in the Tavern the hero you've chosen will be automatically be removed in the Tavern so that noone can picked it up again, that's what I'm trying to do but I don't know how. Help me please :D
I'm making a "Inferno Blast" skill, I've edited the skill "Storm Bolt" and also the buff called "Stunned (Paused)" making it "Stunned (Inferno Blast)", my problem is this If the target gets hit by "Inferno Blast" it will be stun and will take damage overtime like the on in DOTA, using trigger...
Is there any possibilty making your own skill
with out a trigger, like the skills Blizzard did? You know like Thunder Bolt and much much more skills, if yes can you please tell me the tool to be use :)
When you attack you will become visible and when you stop you'll become invisible again with a short amount of duration :) How do change my profile picture?? :D, is it possible to make a skill using a hive work shop tool?