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  1. neckface

    [RPG] Fire and Blood

    Great, hope you enjoy. Feel free to leave feedback.
  2. neckface

    [RPG] Fire and Blood

    Hey ghosttharain, I updated the file on a few websites, and I also included one more level! If you look at the first two maps you can see how I did the save/load code. Have fun!
  3. neckface

    [RPG] Fire and Blood

    Hi! Just wanted to bump this thread as I updated the link to the campaign file. Please check it out: I think you won't be disappointed!
  4. neckface

    Things that make you go hmmm (imported skin/model problem)

    Many moons ago, I downloaded the excellent model of the DIII Demon Hunter from the Hive (here) for use in my campaign, and it has been working appropriately for the last few months. Now, I recently downloaded the DIII maps from Hive (which are AMAZING, I highly recommend them), and since...
  5. neckface

    [RPG] Fire and Blood

    Thanks Inflicted. why do they put the post button next to the preview button? ;) Anyway, I hear you about the demand. This project was made really, for myself, as it was something that I always wanted to do since I was a wee lad. But, the amount of love and care and time that went into it, I...
  6. neckface

    [RPG] Fire and Blood

    neckface presents: FIRE AND BLOOD a single-player campaign spanning four individual maps What is It? Fire and Blood is a classically-themed single-player RPG in which you control a party of four heroes. Loosely inspired by Warcraft and WOW themes and lore, your group of four young...
  7. neckface

    Campaign Map Switching Problem

    I had a feeling. Thanks. :(
  8. neckface

    Campaign Map Switching Problem

    Hi all, Stay with me on this one, I need your help! I have my campaign heroes loading from map 1 to map 2 when map 1 ends, all via triggers. However I do not want these heroes to load when the map 2 button is clicked from the initial campaign screen during subsequent plays. In map 1 I...
  9. neckface

    Line of Sight not Blocked by Gates???

    Oh, okay then. Thanks!
  10. neckface

    Line of Sight not Blocked by Gates???

    EDIT: LOS Blockers are destructibles. Durr. :P In my maps I'm noticing that LOS is unaffected by the presence of a closed gate. What gives? :nuts: Any ideas how to make a gate block LOS? (In case you're thinking of using LOS blockers, you cannot remove the LOS blocker doodad via...
  11. neckface

    Infinite Guard Distance for Player Units?

    hmm, suppose i could try that. whats the difference again between attack and smart?
  12. neckface

    Unit Spawn Help

    create each gnoll individually, and set each one to a unit variable: Gnoll1, Gnoll2, Gnoll3 Then you can check to see if Gnoll1 is dead, and do the actions create 1 unit type of Gnoll1 etc...
  13. neckface

    Infinite Guard Distance for Player Units?

    I'm working on a dungeon for my campaign, and would like to have units chase the hero indefinitely once they aggro. I've set the Creep guard distance and return times to max in gameplay constants and found that they only work with neutral hostile units. This doesn't work for me, as I still...
  14. neckface

    Fatal Error for Custom Ability

    Well, it's a part of my campaign; I'd have to recreate all the dummy units and spells, etc. So I just tried testing it some more... I was able to cast it as much as I liked on open ground. What causes the fatal error is having a unit in the targeting reticule when casting the spell. (?!?!?)...
  15. neckface

    Fatal Error for Custom Ability

    values are .33 and 1.0, just like spell defaults. strange, right?
  16. neckface

    Fatal Error for Custom Ability

    [RESOLVED] Hello, I'm perplexed as to why my Wall of Fire spell (which is meant to create a spaced-out triple flame strike perpendicular to the facing angle of the caster) will often cause a fatal error. Any help appreciated. Here's the code: WallOfFire Events Unit - A unit Starts...
  17. neckface

    The Terrain Thread

    Reminds me of where I ski!
  18. neckface

    The Terrain Thread

    Briliant! :thup:
  19. neckface

    Spell Help

    you must read this tutorial by Daelin. admins: you should have this tut permastickied in bold on the top of page 1 with flashing lights and sirens blaring... all the basic spell triggering questions are answered here! :thup:
  20. neckface

    Problems when unit gets moved while starting construction of building

    easiest solution: in your map can you have them summon buildings like undead instead of actively building like peasants? that would eliminate the problem...
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