I tried to make Chain Lightning Spell by my self to add more effects (slow, stun etc) but i got some errors:
- I made it to bounce max 3 units, only bounce 1
- Lightning Effect only affect to primary target, secondary, third target doesnt have it
- Damage only did to primary, and bounce 1
Now...
When i make an ability, copy from Cloud, like this:
...
Yes it work normally when i test it alone. When i protect the map and play online, it got a problem like the ability affected to my hero, i dont know the reason of this, but i my friends tell me he got the problem with it too. Can you guys...
Events
A unit Starts effect of an ability
Conditions
Ability being cast equal to HIDE
Actions
Unit - Hide (Target Unit of Ability Being Cast)
Unit Group - Add (Target Unit of Ability Being Cast) to Hide_Group
Wait (1.00 x (Real((Level of (Ability being cast) for (Triggering unit))))) seconds...
And 1 problem, i tried to do this
Events
A unit start effect of an ability
Conditions
Ability being cast equal to SPELL
Actions
Unit - Hide Target Unit
Wait 1 + (1 x Real(Level of SPELL))
Unit - Unhide Target Unit
But when i cast it, the Target Unit dissapear forever, how can i unhide it...
Hi guys, i having a problem with a taunt ability like this:
(for example)
"When activate, enemies around 300 AoE must attack you at all cost. Last 3s"
Then i make a loop trigger that make enemies attack me every 0.1s, but the problem is if they press "s" or click to move away like mad, then...
I make a trigger like this:
"If you attacks a unit, if that unit has no nearby allied (375 AoE), then slow it 50%"
"Nvm, it worked xD"
Events
Unit - A unit Is attacked
Conditions
(Level of XXXX for Attacking Unit) Greater than (>) 0
Actions
Actions
Set Temp_Point = (Position of Attacked...
Hi guys, im trying to make a spell same like this
"Causes enemy units behind my target to feel the same pain as the target itself. *700
(length)"
Im trying to set Angle and "Pick every unit" but it doesnt work, can you guys help me plz?