I'm currently working on a creep respawn system that will respawn the dead creep in its original location and only if there are no enemy players nearby. here is what I have so far:
Respawn Init
Events
Map initialization
Conditions
Actions
Set Respawn_Time = 25.00...
Hi all, just wondering if its possible to call local integers/locations in gui triggers? Im making a creep respawn system that only respawns if there are no nearby players and can't seem to get it to work. Here's what I have so far:
Respawn Init
Events
Map initialization...
So I've been using Tinki3's creep respawn system and I am having a problem with making so that the unit will not respawn until there are no enemy units in the area, and a timer of 45 seconds has run out.
Here's what I have so far
Revive Creeps 1 by 1
Events
Unit - A unit...
Ok so, I have basicaly an entire custom undead race, with all abilities custom, but with Burrow and Stone Form, the burrowed crypt fiend shows up as a normal crypt, not the burrowed version. (Same thing with Stone Form) Any help apprecieated :P
If I use a trigger like this:
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Hero - Learn skill for Bosses[1]: Volcano
Hero - Learn skill for Bosses[1]: Volcano
Hero - Learn skill for Bosses[1]: Volcano
Hero - Learn...
What happens when you use a unit event with "No Unit" as the triggering unit? I wanted to use a unit that I spawn with triggers, but it won't allow it :thdown: (Is there a condition or something I could use?) Any help appreciated.
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I want to use it as a way of making certain heros available to a few...
How do I use the music list feature in the trigger editor? There is the default "music" but it doesn't seem to do anything. I just need it to play normal wc3 music at random. Thanks in advance :D
Edit: Ok let me rephrase what i said: I want to make a trigger that when a player types...
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Ok, here is the problem:
Empty
Actions
Unit - Remove Vampire's Curse from VampiresCurse_Caster
Unit - Add Vampire's Curse (No Transform) to VampiresCurse_Caster
When that happens the unit gains the one with 'Vampire's Curse (No Transform)' but the other one only...
ok a few hrs ago i asked about making units go in a specific formation. this turned out to be not possible so i was wondering if it would be possible to merge the models to the wouldnt have to move specificaly. any help appreciated. :P
ok ive seen a few spells that when cast make a unit go much faster than normal (ex running forward) but i dont get how to do this. ne1 know how? also was wondering how to make the distance of 1 units view temporaroly farther.
EDIT: got some more questions: how do u make it so that the screen...
ok this rly sucks. when ever i play on 2v2, 3v3, etc. 50% of the time it will say: :banghead::banghead::mad::mad: GARHHHH
EDIT: ok heres what it says: The instruction at "0x21101663" referenced memory at "0x0aaa4acc". The memory could not be "read".
Click on OK to terminate the program...