w8 a minute... doesn't that just swap the teams around? I mean if player 2-6 are in team one, after that they are ALL going to be in team 2. So you didn't mix them...
I think something like this.
Give XX YYY
Events
Player - Player 1 (Red) types a chat message containing -give as A substring
Conditions
Actions
Player - Add ((Integer((Substring((Entered chat string), 10, 12)))) x -1) to (Triggering player) Current gold
Player...
I now have this (isn't working):
FLy
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Levitate
Actions
Unit - Add classification of A flying unit to (Triggering unit)
Unit - Remove classification of A ground...
I want to make an ability that makes a unit fly. This works correctly, but it still is targetted as ground so it doesn't really help.
Is it possible to make it targetted as air?
Thanks, snowtiger.
I'll upload a working map as soon as i finish it :)
I've saved some things, I'm going to test it.
Edit: I'm going to continue tomorrow. Going to sleep now.
I mean the if then else statement above that one
Click on the button: post reply, or the button Go advanced. Then scroll down a bit untill you see manage attatchments
at first glimps i saw this:
Arena
Events
Time - ArenaTimer expires
Conditions
Actions
For each (Integer A) from 2 to 6, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)...
make a variable named region (it's a region array)
init
Events
Map initialization
Conditions
Actions
Set region[0] = Region 000 <gen>
Set region[1] = Region 001 <gen>
Set region[2] = Region 002 <gen>
Set region[3] = Region 003 <gen>
killed...
Maybe create a unit group "AttackingPlayer"
And something in the lines of this?
AI
Events
Unit - A unit owned by Player 12 (Brown) Is attacked
Conditions
((Attacking unit) belongs to an ally of Player 1 (Red)) Equal to True
(Owner of (Attacking unit)) Not equal...