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  1. S

    Strange Brown Tiles in WE

    do you have it ingame too?
  2. S

    Escape Help

    unit - issue order targetting a unit (/point / w/e)
  3. S

    Escape Help

    What is the meaning of this???
  4. S

    Escape Help

    yes but if he edits his post and does so, than the if statements will be alligned correctly and it would be easyer to read.
  5. S

    Escape Help

    you should use the code tags EDIT: lol posted at the same time
  6. S

    Shuffle Players Mode

    w8 a minute... doesn't that just swap the teams around? I mean if player 2-6 are in team one, after that they are ALL going to be in team 2. So you didn't mix them...
  7. S

    In-game commands

    I think something like this. Give XX YYY Events Player - Player 1 (Red) types a chat message containing -give as A substring Conditions Actions Player - Add ((Integer((Substring((Entered chat string), 10, 12)))) x -1) to (Triggering player) Current gold Player...
  8. S

    Money and Leaderboard

    Use an integer variable, and add 1000 on the give command.
  9. S

    Unit targetted as air

    I now have this (isn't working): FLy Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Levitate Actions Unit - Add classification of A flying unit to (Triggering unit) Unit - Remove classification of A ground...
  10. S

    Unit targetted as air

    yes i do so, but the unit is still targetted as a ground unit (footman can still attack it, while it is flying above them...)
  11. S

    Unit targetted as air

    I want to make an ability that makes a unit fly. This works correctly, but it still is targetted as ground so it doesn't really help. Is it possible to make it targetted as air? Thanks, snowtiger.
  12. S

    Arena Win

    I'd say store the units in a unit group, and remove them if they die.
  13. S

    Computer controlled unit behavior

    I don't know but I saw in a trigger something like: AI - ignore unit guard position maybe that fixes it?
  14. S

    Arena Win

    I'll upload a working map as soon as i finish it :) I've saved some things, I'm going to test it. Edit: I'm going to continue tomorrow. Going to sleep now.
  15. S

    More Regions in One Trigger?

    Happy to help people :D
  16. S

    Arena Win

    I mean the if then else statement above that one Click on the button: post reply, or the button Go advanced. Then scroll down a bit untill you see manage attatchments
  17. S

    Arena Win

    :) i was still getting some bugs out of the code. But it is a lot easier to be able to change the code while debugging :D
  18. S

    Arena Win

    at first glimps i saw this: Arena Events Time - ArenaTimer expires Conditions Actions For each (Integer A) from 2 to 6, do (Actions) Loop - Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions)...
  19. S

    More Regions in One Trigger?

    make a variable named region (it's a region array) init Events Map initialization Conditions Actions Set region[0] = Region 000 <gen> Set region[1] = Region 001 <gen> Set region[2] = Region 002 <gen> Set region[3] = Region 003 <gen> killed...
  20. S

    How to get units to return fire?

    Maybe create a unit group "AttackingPlayer" And something in the lines of this? AI Events Unit - A unit owned by Player 12 (Brown) Is attacked Conditions ((Attacking unit) belongs to an ally of Player 1 (Red)) Equal to True (Owner of (Attacking unit)) Not equal...
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