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  1. chukky-jr

    WIP Spirit of Heroes

    Spirit of Heroes Description Spirit of Heroes is a PvE game, much like a hero defense/survival where teamplay is highly focused to cover up each other's weaknesses. As a hero defense/survival game, this map gives off a wave of creeps at intervals in which players must defend the main Town...
  2. chukky-jr

    Math problem - go to nearest #

    so let's say i have an integer that will randomly generates #, but i want it went generated, has the value which are the multiplication of 5 (e.g 5/10/15/20/25 etc), but i'm stuck on making the formula, can anyone help me? edited : i mean the steps are like these : 1. random value generated...
  3. chukky-jr

    Raw Data tooltip

    hello, i'm currently editing tooltip for modified critical strike which has multiplier of 1.25, but the problem is using a raw data <A00M,DataB1> gives me 1 instead of 1.25 on tooltip, i want it to show as 1.25 while still using raw data, can anyone help? for whatever reason, it always gives...
  4. chukky-jr

    Destroying Trigger

    function StopMovingUnitXY takes trigger t returns nothing call FlushChildHashtable(udg_SkillTable, GetHandleId(t) ) call DestroyTrigger(t) endfunction function MoveUnitXY takes unit wUnit, real speed, real X, real Y, trigger exec returns trigger local trigger t = CreateTrigger()...
  5. chukky-jr

    [Vanilla JASS] Trigger with both periodic event and unit spell effect

    i'm still learning, and i don't get how to get a trigger that can detect spell starts off, then periodically affects the spell until it duration finishes for example, try to think a simple Storm Bolt but completely triggered, i want a single trigger detect the on cast effect, and also moves...
  6. chukky-jr

    Runed Bracer Problem

    so i'm making an aura which reduces Magic Resistance of enemy that goes inside the aura the problem is, it is based on adding Runed Bracer to unit under the aura, i tried making a unit with innate 100% Magic Resistance (1.00) based on Runed Bracer for some testing, and when i cast any damaging...
  7. chukky-jr

    simple trigger error

    i have this trigger function Trig_Untitled_Trigger_001_Conditions takes nothing returns boolean return (GetSpellAbilityId() == 'AEim' ) and (GetOwningPlayer(GetSpellAbilityUnit())==Player(0)) endfunction function Trig_Untitled_Trigger_001_Actions takes nothing returns nothing call...
  8. chukky-jr

    Making this spell MUI

    Deep Freeze Ready Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Deep Freeze Actions Set DeepFreezeIndex[1] = (DeepFreezeIndex[1] + 1) Set DeepFreezeIndex[2] = (DeepFreezeIndex[2] + 1) Set...
  9. chukky-jr

    Triggered Movement Problem

    can anybode pointed out what's wrong with the 2nd trigger? the unit always moves in a straight line, to left/right/up/down i want the unit to move to its target Shotlock Starts Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to...
  10. chukky-jr

    Unit Indexing : Hashtables or Integer[Arrays] ?

    as the title says, which is better? and what is the pros and cons for each method?
  11. chukky-jr

    Unit Takes Damage Event

    how do you check the source damage is in GUI? (which unit deals the damage to the victim) i use Conditiion - Attacked Unit is blabla and it doesn't work can you clear an Event from trigger? i'm periodically adding events to the damage trigger everytime a unit is attacked, but that would cause...
  12. chukky-jr

    Cliff Level Problem

    i want my jump spell doesn't work if the target point cliff level is higher than the casting unit cliff level, but the trigger doesn't work, anyone can fix this? Jump Events Unit - A unit Finishes casting an ability Conditions (Ability being cast) Equal to Jump...
  13. chukky-jr

    Dummy fails to cast spell on specific player

    okay i explain the scenario first, whenever a unit enters a <buff region> , a dummy unit will be created for the owner of entering unit, added the ability <buff ability> and ordered to cast it on the <entering unit>. there is only 2 force in the game btw. the problem is it works for human...
  14. chukky-jr

    Simple Jump Spell

    i got a few question regarding my spell Jump Events Unit - A unit Finishes casting an ability Conditions (Ability being cast) Equal to Jump Actions Set JumpInteger = (Player number of (Owner of (Casting unit))) Set JumpUnit[JumpInteger] =...
  15. chukky-jr

    Weird building upgrades?

    hi guys! anyone knows what causes building upgrades to 'finished' prematurely like the picture? the upgrade is done through triggers, here is the corresponding trigger. TealAIMechanicsUpgrade0 Events Player - Player 3 (Teal)'s Current lumber becomes Greater than or equal to 22.00...
  16. chukky-jr

    Memory Leaks in these triggers?

    okay just a quick question, does these trigger leaks? (might ask a few more) RedAICampfire Events Unit - A unit Is issued an order with no target Conditions (Player 1 (Red) controller) Equal to Computer (Player 1 (Red) Current lumber) Greater than or equal to 5...
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